Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PolyhedronTetMesh Member List

This is the complete list of members for G4PolyhedronTetMesh, including all inherited members.

add(const HepPolyhedron &p) constHepPolyhedron
AllocateMemory(G4int Nvert, G4int Nface)HepPolyhedronprotected
CheckSnip(const std::vector< G4TwoVector > &contour, G4int a, G4int b, G4int c, G4int n, const G4int *V)HepPolyhedronprotected
createPolyhedron(G4int Nnodes, G4int Nfaces, const G4double xyz[][3], const G4int faces[][4])HepPolyhedron
CreatePrism()HepPolyhedronprotected
createTwistedTrap(G4double Dz, const G4double xy1[][2], const G4double xy2[][2])HepPolyhedron
fAllocatedVisAttributesG4Visibleprotected
FindNeighbour(G4int iFace, G4int iNode, G4int iOrder) constHepPolyhedronprotected
FindNodeNormal(G4int iFace, G4int iNode) constHepPolyhedronprotected
fInfoG4Visibleprotected
fNumberOfRotationStepsHepPolyhedronprotectedstatic
fpVisAttributesG4Visibleprotected
G4Polyhedron()G4Polyhedron
G4Polyhedron(G4int Nvert, G4int Nface)G4Polyhedron
G4Polyhedron(const HepPolyhedron &from)G4Polyhedron
G4Polyhedron(const G4Polyhedron &from)=defaultG4Polyhedron
G4Polyhedron(G4Polyhedron &&from)=defaultG4Polyhedron
G4PolyhedronTetMesh(const std::vector< G4ThreeVector > &tetrahedra)G4PolyhedronTetMesh
G4Visible()G4Visible
G4Visible(const G4Visible &)G4Visible
G4Visible(G4Visible &&)G4Visible
G4Visible(const G4VisAttributes *)G4Visible
GetFacet(G4int iFace, G4int &n, G4int *iNodes, G4int *edgeFlags=nullptr, G4int *iFaces=nullptr) constHepPolyhedron
GetFacet(G4int iFace, G4int &n, G4Point3D *nodes, G4int *edgeFlags=nullptr, G4Normal3D *normals=nullptr) constHepPolyhedron
GetInfo() constG4Visiblevirtual
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag) constHepPolyhedron
GetNextEdge(G4Point3D &p1, G4Point3D &p2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedroninline
GetNextEdgeIndeces(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedroninline
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag, G4int &iface1, G4int &iface2) constHepPolyhedron
GetNextEdgeIndices(G4int &i1, G4int &i2, G4int &edgeFlag) constHepPolyhedron
GetNextFacet(G4int &n, G4Point3D *nodes, G4int *edgeFlags=nullptr, G4Normal3D *normals=nullptr) constHepPolyhedron
GetNextNormal(G4Normal3D &normal) constHepPolyhedron
GetNextUnitNormal(G4Normal3D &normal) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag) constHepPolyhedron
GetNextVertex(G4Point3D &vertex, G4int &edgeFlag, G4Normal3D &normal) constHepPolyhedron
GetNextVertexIndex(G4int &index, G4int &edgeFlag) constHepPolyhedron
GetNoFacets() constHepPolyhedroninline
GetNormal(G4int iFace) constHepPolyhedron
GetNoVerteces() constHepPolyhedroninline
GetNoVertices() constHepPolyhedroninline
GetNumberOfRotationSteps()HepPolyhedronstatic
GetNumberOfRotationStepsAtTimeOfCreation() constG4Polyhedroninline
GetSurfaceArea() constHepPolyhedron
GetUnitNormal(G4int iFace) constHepPolyhedron
GetVertex(G4int index) constHepPolyhedron
GetVisAttributes() constG4Visible
GetVolume() constHepPolyhedron
HepPolyhedron()HepPolyhedroninline
HepPolyhedron(G4int Nvert, G4int Nface)HepPolyhedron
HepPolyhedron(const HepPolyhedron &from)HepPolyhedron
HepPolyhedron(HepPolyhedron &&from)HepPolyhedron
intersect(const HepPolyhedron &p) constHepPolyhedron
InvertFacets()HepPolyhedron
JoinCoplanarFacets(G4double tolerance)HepPolyhedron
nfaceHepPolyhedronprotected
nvertHepPolyhedronprotected
operator!=(const G4Visible &right) constG4Visible
operator=(const G4Polyhedron &from)=defaultG4Polyhedron
operator=(G4Polyhedron &&from)=defaultG4Polyhedron
HepPolyhedron::operator=(const HepPolyhedron &from)HepPolyhedron
HepPolyhedron::operator=(HepPolyhedron &&from)HepPolyhedron
G4Visible::operator=(const G4Visible &)G4Visible
G4Visible::operator=(G4Visible &&)G4Visible
pFHepPolyhedronprotected
pVHepPolyhedronprotected
ResetNumberOfRotationSteps()HepPolyhedronstatic
RotateAroundZ(G4int nstep, G4double phi, G4double dphi, G4int np1, G4int np2, const G4double *z, G4double *r, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateContourAroundZ(G4int nstep, G4double phi, G4double dphi, const std::vector< G4TwoVector > &rz, G4int nodeVis, G4int edgeVis)HepPolyhedronprotected
RotateEdge(G4int k1, G4int k2, G4double r1, G4double r2, G4int v1, G4int v2, G4int vEdge, G4bool ifWholeCircle, G4int ns, G4int &kface)HepPolyhedronprotected
SetFacet(G4int index, G4int iv1, G4int iv2, G4int iv3, G4int iv4=0)HepPolyhedron
SetInfo(const G4String &info)G4Visiblevirtual
SetNumberOfRotationSteps(G4int n)HepPolyhedronstatic
SetReferences()HepPolyhedron
SetSideFacets(G4int ii[4], G4int vv[4], G4int *kk, G4double *r, G4double dphi, G4int ns, G4int &kface)HepPolyhedronprotected
SetVertex(G4int index, const G4Point3D &v)HepPolyhedron
SetVisAttributes(const G4VisAttributes *)G4Visible
SetVisAttributes(const G4VisAttributes &)G4Visible
subtract(const HepPolyhedron &p) constHepPolyhedron
Transform(const G4Transform3D &t)HepPolyhedron
TriangulatePolygon(const std::vector< G4TwoVector > &polygon, std::vector< G4int > &result)HepPolyhedronprotected
~G4Polyhedron() overrideG4Polyhedron
~G4PolyhedronTetMesh() overrideG4PolyhedronTetMesh
~G4Visible()G4Visiblevirtual
~HepPolyhedron()HepPolyhedroninlinevirtual