Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VoxelNavigation Member List

This is the complete list of members for G4VoxelNavigation, including all inherited members.

CheckMode(G4bool mode)G4VoxelNavigationinline
ComputeSafety(const G4ThreeVector &globalpoint, const G4NavigationHistory &history, const G4double pMaxLength=DBL_MAX)G4VoxelNavigationvirtual
ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo)G4VoxelNavigationvirtual
ComputeVoxelSafety(const G4ThreeVector &localPoint) constG4VoxelNavigationprotected
EnableBestSafety(G4bool flag=false)G4VoxelNavigationinline
fBestSafetyG4VoxelNavigationprotected
fBListG4VoxelNavigationprotected
fCheckG4VoxelNavigationprotected
fHalfToleranceG4VoxelNavigationprotected
fLoggerG4VoxelNavigationprotected
fpVoxelSafetyG4VoxelNavigationprotected
fVoxelAxisStackG4VoxelNavigationprotected
fVoxelDepthG4VoxelNavigationprotected
fVoxelHeaderStackG4VoxelNavigationprotected
fVoxelNodeG4VoxelNavigationprotected
fVoxelNodeNoStackG4VoxelNavigationprotected
fVoxelNoSlicesStackG4VoxelNavigationprotected
fVoxelSliceWidthStackG4VoxelNavigationprotected
G4VoxelNavigation()G4VoxelNavigation
GetVerboseLevel() constG4VoxelNavigationinline
LevelLocate(G4NavigationHistory &history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector *globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint)G4VoxelNavigationvirtual
LocateNextVoxel(const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double currentStep)G4VoxelNavigationprotected
SetVerboseLevel(G4int level)G4VoxelNavigation
VoxelLocate(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint)G4VoxelNavigation
VoxelLocateLight(G4SmartVoxelHeader *pHead, const G4ThreeVector &localPoint) constG4VoxelNavigationprotected
~G4VoxelNavigation()G4VoxelNavigationvirtual