35#ifdef G4VIS_BUILD_VRML_DRIVER
49G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene,
const G4String& name) :
50 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
53G4VRML1Viewer::~G4VRML1Viewer()
56void G4VRML1Viewer::SetView()
58#if defined DEBUG_FR_VIEW
60 G4cout <<
"***** G4VRML1Viewer::SetView(): No effects" <<
G4endl;
64void G4VRML1Viewer::DrawView()
66#if defined DEBUG_FR_VIEW
71 fSceneHandler.VRMLBeginModeling();
79void G4VRML1Viewer::ClearView(
void)
81#if defined DEBUG_FR_VIEW
83 G4cout <<
"***** G4VRML1Viewer::ClearView(): No effects" <<
G4endl;
87void G4VRML1Viewer::ShowView(
void)
89#if defined DEBUG_FR_VIEW
93 fSceneHandler.VRMLEndModeling();
96void G4VRML1Viewer::FinishView(
void)
98#if defined DEBUG_FR_VIEW
100 G4cout <<
"***** G4VRML1Viewer::FinishView(): No effects" <<
G4endl;
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()