Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML1Viewer.cc
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1//
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25//
26//
27// $Id$
28//
29// G4VRMLView.cc
30// Yasuhide Sawada & Satoshi Tanaka
31
32#ifndef WIN32
33
34//=================//
35#ifdef G4VIS_BUILD_VRML_DRIVER
36//=================//
37
38
39//#define DEBUG_FR_VIEW
40
41#include "G4VisManager.hh"
42
43#include "G4Scene.hh"
44#include "G4VRML1Viewer.hh"
46#include "G4VRML1.hh"
47#include "G4ios.hh"
48
49G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
50 G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
51{}
52
53G4VRML1Viewer::~G4VRML1Viewer()
54{}
55
56void G4VRML1Viewer::SetView()
57{
58#if defined DEBUG_FR_VIEW
60 G4cout << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
61#endif
62}
63
64void G4VRML1Viewer::DrawView()
65{
66#if defined DEBUG_FR_VIEW
68 G4cout << "***** G4VRML1Viewer::DrawView()" << G4endl;
69#endif
70
71 fSceneHandler.VRMLBeginModeling();
72
73 // Here is a minimal DrawView() function.
74 NeedKernelVisit();
75 ProcessView();
76 FinishView();
77}
78
79void G4VRML1Viewer::ClearView(void)
80{
81#if defined DEBUG_FR_VIEW
83 G4cout << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
84#endif
85}
86
87void G4VRML1Viewer::ShowView(void)
88{
89#if defined DEBUG_FR_VIEW
91 G4cout << "***** G4VRML1Viewer::ShowView()" << G4endl;
92#endif
93 fSceneHandler.VRMLEndModeling();
94}
95
96void G4VRML1Viewer::FinishView(void)
97{
98#if defined DEBUG_FR_VIEW
100 G4cout << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
101#endif
102}
103
104#endif
105#endif //WIN32
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()