Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
Loading...
Searching...
No Matches
G4VRML1SceneHandler.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// $Id$
28//
29// G4VRML1SceneHandler.cc
30// Yasuhide Sawada and Satoshi Tanaka
31
32#ifndef WIN32
33
34//=================//
35#ifdef G4VIS_BUILD_VRML_DRIVER
36//=================//
37
38
39//#define DEBUG_FR_SCENE
40
41#include <unistd.h>
42#include <fstream>
43
44#include "globals.hh"
45#include "G4VisManager.hh"
46#include "G4VPhysicalVolume.hh"
47#include "G4LogicalVolume.hh"
48#include "G4Point3D.hh"
49#include "G4Scene.hh"
50#include "G4VisAttributes.hh"
51#include "G4Polyhedron.hh"
52#include "G4Box.hh"
53#include "G4Cons.hh"
54#include "G4Polyline.hh"
55#include "G4Trd.hh"
56#include "G4Tubs.hh"
57#include "G4Trap.hh"
58#include "G4Para.hh"
59#include "G4Torus.hh"
60#include "G4Sphere.hh"
61#include "G4Text.hh"
62#include "G4Circle.hh"
63#include "G4Square.hh"
64
66#include "G4VRML1Viewer.hh"
67#include "G4VRML1.hh"
68
69
70
71G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
72 G4VSceneHandler(system, fSceneIdCount++, name),
73 fSystem(system),
74 fDest()
75{
76 fCurrentDEF = "";
77}
78
79
80G4VRML1SceneHandler::~G4VRML1SceneHandler()
81{
82#if defined DEBUG_FR_SCENE
84 G4cout << "***** ~G4VRML1SceneHandler" << G4endl;
85#endif
86}
87
88
89
90#define G4VRML1SCENEHANDLER G4VRML1SceneHandler
91#define IS_CONNECTED fDest.isConnected()
92#include "G4VRML1SceneHandlerFunc.icc"
93#undef IS_CONNECTED
94#undef G4VRML1SCENEHANDLER
95
96
97void G4VRML1SceneHandler::connectPort(G4int max_trial)
98{
99 G4int trial = 0 ;
100 int port = fSystem.getPort();
101 for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
102 if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
103 // INET domain connection is established
105 G4cout << "*** GEANT4 is connected to port ";
106 G4cout << fDest.getPort();
107 G4cout << " of server " << fSystem.getHostName() << G4endl;
108 }
109 break;
110 } else {
111 // Connection failed. Try the next port.
113 G4cout << "*** GEANT4 incremented targeting port to ";
114 G4cout << port << G4endl;
115 }
116 }
117
118 sleep (1);
119
120 } // for
121
122 if (!fDest.isConnected()) {
124 G4cout << "*** INET Connection failed. " << G4endl;
125 G4cout << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
126 G4cout << " or too many viewers are already running in the " << G4endl;
127 G4cout << " server host(" << fSystem.getHostName() << "). " << G4endl;
128 }
129 }
130}
131
132void G4VRML1SceneHandler::closePort()
133{
134 fDest.close();
136 G4cout << "*** INET Connection closed. " << G4endl;
137}
138
139
140G4int G4VRML1SceneHandler::fSceneIdCount = 0;
141
142#endif
143#endif
int G4int
Definition: G4Types.hh:66
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cout
static Verbosity GetVerbosity()