~G4ParticleHP3AInelasticFS()
G4ParticleHP3AInelasticFS()
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
G4ParticleHPFinalState * New()