Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Qt3DUtils.cc
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
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24// ********************************************************************
25//
26// John Allison, 18th July 2020
27
28#include "G4Qt3DUtils.hh"
29
30#include "G4Qt3DQEntity.hh"
32
33Qt3DCore::QTransform* G4Qt3DUtils::CreateQTransformFrom(const G4Transform3D& g)
34{
35 auto* q = new Qt3DCore::QTransform;
36 q->setMatrix
37 (QMatrix4x4
38 (g.xx(),g.xy(),g.xz(),g.dx(),
39 g.yx(),g.yy(),g.yz(),g.dy(),
40 g.zx(),g.zy(),g.zz(),g.dz(),
41 0,0,0,1));
42 q->setObjectName("transform");
43 return q;
44}
45
47 QColor qColor;
48 qColor.setRgbF(c.GetRed(),c.GetGreen(),c.GetBlue(),c.GetAlpha());
49 return qColor;
50}
51
53 return QVector3D(v.x(),v.y(),v.z());
54}
55
56// https://stackoverflow.com/questions/45759274/how-can-i-delete-all-nodes-recursively-in-the-root-entity-of-qt3dwindow
57void G4Qt3DUtils::delete_entity_recursively(Qt3DCore::QNode *node){
58#ifdef G4QT3DDEBUG
59 G4Qt3DUtils::LogFile << "node " << node->objectName().toStdString() << std::endl;
60#endif
61 Qt3DCore::QEntity* entity = dynamic_cast<Qt3DCore::QEntity*>(node);
62 if(entity == nullptr){
63#ifdef G4QT3DDEBUG
64 G4String name = node->objectName().toStdString();
65 if (name == "") name = "X";
66 G4Qt3DUtils::LogFile << (void*)node << ": "
67 << "Deleting non-entity node " << name << std::endl;
68#endif
69 delete node;
70 node = nullptr;
71 return;
72 }
73 for (auto component: entity->components()) {
74#ifdef G4QT3DDEBUG
75 G4String name = component->objectName().toStdString();
76 if (name == "") name = "X";
77 G4Qt3DUtils::LogFile << (void*)node << ": " << "Deleting component " << name
78 << " of " << entity->objectName().toStdString() << std::endl;
79#endif
80 entity->removeComponent(component);
81 delete component;
82 component = nullptr;
83 }
84 for (auto child_node: entity->childNodes()) {
85 G4String name = child_node->objectName().toStdString();
86 if (name == "") name = "X";
87#ifdef G4QT3DDEBUG
88 G4Qt3DUtils::LogFile << (void*)child_node << ": " << "Child node " << name
89 << " of " << entity->objectName().toStdString() << std::endl;
90#endif
91 delete_entity_recursively(child_node);
92 }
93 G4String name = entity->objectName().toStdString();
94 if (name == "") name = "X";
95#ifdef G4QT3DDEBUG
96 G4Qt3DUtils::LogFile << (void*)entity << ": " << "Deleting entity " << name << std::endl;
97#endif
98 delete entity;
99 entity = nullptr;
100}
101
103 Qt3DCore::QEntity* entity = dynamic_cast<Qt3DCore::QEntity*>(node);
104 if(entity == nullptr){
105#ifdef G4QT3DDEBUG
106 G4String name = node->objectName().toStdString();
107 if (name == "") name = "X";
108 G4Qt3DUtils::LogFile << (void*)node << ": " << "Found non-entity node " << name << std::endl;
109#endif
110 return;
111 }
112 for (auto component: entity->components()){
113#ifdef G4QT3DDEBUG
114 G4String name = component->objectName().toStdString();
115 if (name == "") name = "X";
116 G4Qt3DUtils::LogFile << (void*)entity << ": " << "Deleting component " << name
117 << " of " << entity->objectName().toStdString() << std::endl;
118#endif
119 entity->removeComponent(component);
120 delete(component);
121 component = nullptr;
122 }
123 auto child_nodes = entity->childNodes();
124 for (auto child_node: child_nodes) {
125 G4String name = child_node->objectName().toStdString();
126 if (name == "") name = "X";
127#ifdef G4QT3DDEBUG
128 G4Qt3DUtils::LogFile << (void*)child_node << ": " << "Child node " << name
129 << " of " << entity->objectName().toStdString() << std::endl;
130#endif
131 delete_entity_recursively(child_node);
132 }
133 G4String name = entity->objectName().toStdString();
134 if (name == "") name = "X";
135#ifdef G4QT3DDEBUG
136 G4Qt3DUtils::LogFile << (void*)entity << ": " << "Clearing child nodes of " << name << std::endl;
137#endif
138 child_nodes.clear();
139}
140
141#ifdef G4QT3DDEBUG
142std::ofstream G4Qt3DUtils::LogFile("LogFile.txt");
143void G4Qt3DUtils::PrintQObjectTree
144 (const QObject* node,
145 const G4String& where)
146{
147 auto& logFile = G4Qt3DUtils::LogFile;
148 if (where.length()) logFile << "\n===== QObjectTree at " << where << std::endl;
149 static G4int iDep = -1;
150 ++iDep;
151 G4String nodeName = node->objectName().toStdString();
152 if (nodeName == "") nodeName = "X";
153 for (G4int i = 0; i < iDep; ++i) logFile << " ";
154 logFile << (void*)node << ": "
155 << "Node at depth " << iDep << ": " << nodeName << ": "
156 << "thread: " << node->thread() << ": "
157 << "parent: " << node->parent() << ": ";
158 const auto* g4node = dynamic_cast<const G4Qt3DQEntity*>(node);
159 if (g4node) {
160 logFile << g4node->GetPVNodeID() << std::endl;
161 } else {
162 logFile << typeid(node).name() << std::endl;
163 }
164 if (g4node) {
165 for (const auto& component: g4node->components()) {
166 G4String name = component->objectName().toStdString();
167 if (name == "") name = "X";
168 for (G4int i = 0; i < iDep; ++i) logFile << " ";
169 logFile << (void*)component << ": "<< "Component at depth " << iDep << " "
170 << name << " of " << nodeName << std::endl;
171 }
172 }
173 for (const auto& child: node->children()) {
174 PrintQObjectTree(child);
175 }
176 --iDep;
177 if (where.length()) logFile << "===== End: QObjectTree at " << where << std::endl;
178 return;
179}
180#endif
int G4int
Definition: G4Types.hh:85
double z() const
double x() const
double y() const
G4double GetBlue() const
Definition: G4Colour.hh:154
G4double GetAlpha() const
Definition: G4Colour.hh:155
G4double GetRed() const
Definition: G4Colour.hh:152
G4double GetGreen() const
Definition: G4Colour.hh:153
const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID & GetPVNodeID() const
double dy() const
Definition: Transform3D.h:287
double zz() const
Definition: Transform3D.h:281
double yz() const
Definition: Transform3D.h:272
double dz() const
Definition: Transform3D.h:290
double dx() const
Definition: Transform3D.h:284
double xy() const
Definition: Transform3D.h:260
double zx() const
Definition: Transform3D.h:275
double yx() const
Definition: Transform3D.h:266
double zy() const
Definition: Transform3D.h:278
double xx() const
Definition: Transform3D.h:257
double yy() const
Definition: Transform3D.h:269
double xz() const
Definition: Transform3D.h:263
const char * name(G4int ptype)
Qt3DCore::QTransform * CreateQTransformFrom(const G4Transform3D &)
Definition: G4Qt3DUtils.cc:33
QColor ConvertToQColor(const G4Colour &c)
Definition: G4Qt3DUtils.cc:46
void delete_entity_recursively(Qt3DCore::QNode *node)
Definition: G4Qt3DUtils.cc:57
void delete_components_and_children_of_entity_recursively(Qt3DCore::QNode *node)
Definition: G4Qt3DUtils.cc:102
QVector3D ConvertToQVector3D(const G4ThreeVector &v)
Definition: G4Qt3DUtils.cc:52