Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ArrowModel.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 15th July 2012
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//
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// Class Description:
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//
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// Model that knows how to draw an arrow.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4ARROWMODEL_HH
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#define G4ARROWMODEL_HH
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#include "
G4VModel.hh
"
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class
G4Colour
;
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class
G4Polyhedron
;
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class
G4ArrowModel
:
public
G4VModel
{
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public
:
// With description
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G4ArrowModel
(
G4double
x1,
G4double
y1,
G4double
z1,
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G4double
x2,
G4double
y2,
G4double
z2,
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G4double
width,
const
G4Colour
& colour,
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const
G4String
& description =
""
,
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G4int
lineSegmentsPerCircle = 6,
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const
G4Transform3D
& transform =
G4Transform3D
());
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virtual
~G4ArrowModel
();
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void
DescribeYourselfTo
(
G4VGraphicsScene
&)
override
;
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// The main task of a model is to describe itself to the graphics scene.
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private
:
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// Private copy contructor and assignment to forbid use...
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G4ArrowModel
(
const
G4ArrowModel
&);
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G4ArrowModel
& operator = (
const
G4ArrowModel
&);
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G4Polyhedron
* fpShaftPolyhedron;
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G4Polyhedron
* fpHeadPolyhedron;
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G4Transform3D
fTransform;
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};
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#endif
G4Transform3D
HepGeom::Transform3D G4Transform3D
Definition:
G4Transform3D.hh:33
G4double
double G4double
Definition:
G4Types.hh:83
G4int
int G4int
Definition:
G4Types.hh:85
G4VModel.hh
G4ArrowModel
Definition:
G4ArrowModel.hh:47
G4ArrowModel::~G4ArrowModel
virtual ~G4ArrowModel()
Definition:
G4ArrowModel.cc:47
G4ArrowModel::DescribeYourselfTo
void DescribeYourselfTo(G4VGraphicsScene &) override
Definition:
G4ArrowModel.cc:137
G4Colour
Definition:
G4Colour.hh:82
G4Polyhedron
Definition:
G4Polyhedron.hh:132
G4String
Definition:
G4String.hh:62
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:74
G4VModel
Definition:
G4VModel.hh:51
HepGeom::Transform3D
Definition:
Transform3D.h:170
geant4-v11.1.1
source
visualization
modeling
include
G4ArrowModel.hh
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