Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ArrowModel.hh
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1//
2// ********************************************************************
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25//
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28//
29// John Allison 15th July 2012
30//
31// Class Description:
32//
33// Model that knows how to draw an arrow.
34//
35// For access to base class information, e.g., modeling parameters,
36// use GetModelingParameters() inherited from G4VModel. See Class
37// Description of the base class G4VModel.
38
39#ifndef G4ARROWMODEL_HH
40#define G4ARROWMODEL_HH
41
42#include "G4VModel.hh"
43
44class G4Colour;
45class G4Polyhedron;
46
47class G4ArrowModel: public G4VModel {
48
49public: // With description
50
52 G4double x2, G4double y2, G4double z2,
53 G4double width, const G4Colour& colour,
54 const G4String& description = "",
55 G4int lineSegmentsPerCircle = 6,
56 const G4Transform3D& transform = G4Transform3D());
57
58 virtual ~G4ArrowModel ();
59
60 void DescribeYourselfTo (G4VGraphicsScene&) override;
61 // The main task of a model is to describe itself to the graphics scene.
62
63private:
64
65 // Private copy contructor and assignment to forbid use...
67 G4ArrowModel& operator = (const G4ArrowModel&);
68
69 G4Polyhedron* fpShaftPolyhedron;
70 G4Polyhedron* fpHeadPolyhedron;
71 G4Transform3D fTransform;
72};
73
74#endif
HepGeom::Transform3D G4Transform3D
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
virtual ~G4ArrowModel()
Definition: G4ArrowModel.cc:47
void DescribeYourselfTo(G4VGraphicsScene &) override