Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4GlobalFastSimulationManager.hh
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1//
2// ********************************************************************
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28//
29//---------------------------------------------------------------
30//
31// G4GlobalFastSimulationManager.hh
32//
33// Description:
34// A singleton class which manages the Fast Simulation managers
35// attached to envelopes.
36//
37// History:
38// June 98: Verderi && MoraDeFreitas - "G4ParallelWorld" becomes
39// "G4FlavoredParallelWorld"; some method name changes;
40// GetFlavoredWorldForThis now returns a
41// G4FlavoredParallelWorld pointer.
42// Feb 98: Verderi && MoraDeFreitas - First Implementation.
43//
44//---------------------------------------------------------------
45
46#ifndef G4GlobalFastSimulationManager_hh
47#define G4GlobalFastSimulationManager_hh
48
49#include "globals.hh"
51
55
56
58
63};
64
65
66// Class Description:
67// This a singleton class which provides the management of the G4FastSimulationManager
68// objects and some ghost facilities.
69//
70// You can get access to it by:
71//
72// #include "G4GlobalFastSimulationManager.hh"
73// ...
74// ...
75// G4GlobalFastSimulationManager* globalFSM;
76// globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager();
77// ...
78// ...
79//
80// Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost
81// geometries.
82//
83
85{
86
87public: // With description
88
90 // Provides a global access to the GlobalFastSimulationManager
92 // Same as GetGlobalFastSimulationManager()
93
95 const G4VFastSimulationModel* previousFound = 0) const;
96 // Iterative fetch of G4VFastSimulationModel objects by name:
97 // o returns the G4VFastSimulationModel* of model with name modelName;
98 // o returns 0 if no model found;
99 // o usage:
100 // myModel = gblManager->GetFastSimulationModel("MyModel");
101 // o note for the case of several models having the same name:
102 // - to get the first "MyModel" model:
103 // myModel1 = gblManager->GetFastSimulationModel("MyModel", 0);
104 // - to get the next one:
105 // myModel2 = gblManager->GetFastSimulationModel("MyModel", myModel1);
106 // - and so on.
107 // - When gblManager->GetFastSimulationModel("MyModel", myModel_n)
108 // returns a null pointer, no extra model with name "MyModel" exist.
109
110
111public: // Without description
112
113 // Destructor
115
116 //
117 // G4FastSimulationManager(Process)'s management, no intended for general use.
118 //
119 // Methods for a G4FastSimulationManager to register itself
120 //
123 //
124 // G4FastSimulationManagerProcess bookeeping:
125 //
128
129
130 // Flag that the Parameterisation must be closed.
132
133
134public: // With description
135 void ShowSetup();
136 // Show the fast simulation setup : world(s), region(s), model(s) and links between them.
137 // Requires the geometry to be closed.
138
139
140public: // Without description
141
142 void ListEnvelopes(const G4String& aName = "all",
143 listType aListType = NAMES_ONLY);
144 void ListEnvelopes(const G4ParticleDefinition* );
145
148
149 void Flush();
150
151private:
152 // Private construtor insures singleton class
154
155 // recursive display of regions, models, etc...
156 void DisplayRegion(G4Region* motherRegion, G4int depth, std::vector<G4ParticleDefinition*>& particles) const;
157
158 // The single instance.
159 static G4ThreadLocal G4GlobalFastSimulationManager* fGlobalFastSimulationManager;
160 G4FastSimulationMessenger* fTheFastSimulationMessenger;
161 G4FastSimulationVector <G4FastSimulationManager> ManagedManagers;
162 G4FastSimulationVector <G4FastSimulationManagerProcess> fFSMPVector;
163};
164
165#endif
166// end of #ifndef G4GlobalFastSimulationManager_hh
int G4int
Definition: G4Types.hh:85
void RemoveFSMP(G4FastSimulationManagerProcess *)
G4VFastSimulationModel * GetFastSimulationModel(const G4String &modelName, const G4VFastSimulationModel *previousFound=0) const
void ListEnvelopes(const G4String &aName="all", listType aListType=NAMES_ONLY)
void InActivateFastSimulationModel(const G4String &)
void AddFSMP(G4FastSimulationManagerProcess *)
void RemoveFastSimulationManager(G4FastSimulationManager *)
static G4GlobalFastSimulationManager * GetGlobalFastSimulationManager()
static G4GlobalFastSimulationManager * GetInstance()
void AddFastSimulationManager(G4FastSimulationManager *)
#define G4ThreadLocal
Definition: tls.hh:77