66 G4int anti_encoding =0,
108 G4int theIsomerLevel = 0;
112#define noFloat G4Ions::G4FloatLevelBase::no_Float
113#define plusU G4Ions::G4FloatLevelBase::plus_U
114#define plusV G4Ions::G4FloatLevelBase::plus_V
115#define plusW G4Ions::G4FloatLevelBase::plus_W
116#define plusX G4Ions::G4FloatLevelBase::plus_X
117#define plusY G4Ions::G4FloatLevelBase::plus_Y
118#define plusZ G4Ions::G4FloatLevelBase::plus_Z
119#define plusR G4Ions::G4FloatLevelBase::plus_R
120#define plusS G4Ions::G4FloatLevelBase::plus_S
121#define plusT G4Ions::G4FloatLevelBase::plus_T
122#define plusA G4Ions::G4FloatLevelBase::plus_A
123#define plusB G4Ions::G4FloatLevelBase::plus_B
124#define plusC G4Ions::G4FloatLevelBase::plus_C
125#define plusD G4Ions::G4FloatLevelBase::plus_D
126#define plusE G4Ions::G4FloatLevelBase::plus_E
147 return theExcitationEnergy;
153 return theIsomerLevel;
159 return floatLevelBase;
165 return static_cast<G4int>(floatLevelBase);
171 floatLevelBase = flb;
G4double GetExcitationEnergy() const
G4int GetIsomerLevel() const
static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb)
G4Ions::G4FloatLevelBase GetFloatLevelBase() const
static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar)
void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
G4Ions * IonsDefinition()
G4int GetFloatLevelBaseIndex() const