26#ifndef G4CollisionManager_hh
27#define G4CollisionManager_hh
47 theCollisionList->push_back(collision);
65 return (
G4int)theCollisionList->size();
std::vector< G4CollisionInitialState * > G4ListOfCollisions
void AddCollision(G4double time, G4KineticTrack *proj, G4KineticTrack *target=nullptr)
void RemoveCollision(G4CollisionInitialState *collision)
void RemoveTracksCollisions(G4KineticTrackVector *ktv)
G4CollisionInitialState * GetNextCollision()
void AddCollision(G4CollisionInitialState *collision)