Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VisCommandsViewerSet.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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25//
26//
27
28// /vis/viewer/set commands - John Allison 16th May 2000
29
30#ifndef G4VISCOMMANDSVIEWERSET_HH
31#define G4VISCOMMANDSVIEWERSET_HH
32
34
35#include <vector>
36
37class G4UIdirectory;
38class G4UIcommand;
45
47public:
49 virtual ~G4VisCommandsViewerSet ();
51 void SetNewValue (G4UIcommand* command, G4String newValue);
52private:
55 G4UIcmdWithAString* fpCommandAll;
56 G4UIcmdWithABool* fpCommandAutoRefresh;
57 G4UIcmdWithABool* fpCommandAuxEdge;
58 G4UIcommand* fpCommandBackground;
59 G4UIcommand* fpCommandCulling;
60 G4UIcmdWithAString* fpCommandCutawayMode;
61 G4UIcommand* fpCommandDefaultColour;
62 G4UIcommand* fpCommandDefaultTextColour;
63 G4UIcmdWithABool* fpCommandEdge;
64 G4UIcommand* fpCommandExplodeFactor;
65 G4UIcmdWithADouble* fpCommandGlobalMarkerScale;
66 G4UIcmdWithADouble* fpCommandGlobalLineWidthScale;
67 G4UIcmdWithABool* fpCommandHiddenEdge;
68 G4UIcmdWithABool* fpCommandHiddenMarker;
69 G4UIcmdWithAString* fpCommandLightsMove;
70 G4UIcommand* fpCommandLightsThetaPhi;
71 G4UIcommand* fpCommandLightsVector;
72 G4ThreeVector fLightsVector;
73 G4UIcmdWithAnInteger* fpCommandLineSegments;
74 G4UIcmdWithoutParameter* fpCommandLineWidth;
75 G4UIcmdWithAnInteger* fpCommandNumberOfCloudPoints;
76 G4UIcmdWithABool* fpCommandPicking;
77 G4UIcommand* fpCommandProjection;
78 G4UIcmdWithAString* fpCommandRotationStyle;
79 G4UIcommand* fpCommandSectionPlane;
80 G4UIcmdWithABool* fpCommandSpecialMeshRendering;
81 G4UIcmdWithAString* fpCommandSpecialMeshRenderingOption;
82 G4UIcommand* fpCommandSpecialMeshVolumes;
83 G4UIcmdWithAString* fpCommandStyle;
84 G4UIcmdWith3VectorAndUnit* fpCommandTargetPoint;
85 G4UIcommand* fpCommandUpThetaPhi;
86 G4UIcommand* fpCommandUpVector;
87 G4ThreeVector fUpVector;
88 G4UIcommand* fpCommandViewpointThetaPhi;
89 G4UIcommand* fpCommandViewpointVector;
90 G4ThreeVector fViewpointVector;
91 G4UIdirectory* fpTimeWindowDirectory;
92 G4UIcommand* fpCommandTimeWindowDisplayHeadTime;
93 G4UIcommand* fpCommandTimeWindowDisplayLightFront;
94 G4UIcommand* fpCommandTimeWindowEndTime;
95 G4UIcmdWithADouble* fpCommandTimeWindowFadeFactor;
96 G4UIcommand* fpCommandTimeWindowStartTime;
97};
98
99#endif
void SetNewValue(G4UIcommand *command, G4String newValue)
G4String GetCurrentValue(G4UIcommand *command)