Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4SDParticleWithEnergyFilter.cc
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
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12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
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24// ********************************************************************
25//
26//
27//
28// G4VSensitiveDetector
30#include "G4Step.hh"
31#include "G4ParticleTable.hh"
33
34////////////////////////////////////////////////////////////////////////////////
35// class description:
36//
37// This is the class of a filter to be associated with a
38// sensitive detector.
39// This class filters steps by partilce definition and kinetic energy.
40//
41// Created: 2005-11-14 Tsukasa ASO.
42//
43///////////////////////////////////////////////////////////////////////////////
44
46 G4double elow,
47 G4double ehigh)
48 : G4VSDFilter(name)
49{
50 fParticleFilter = new G4SDParticleFilter(name);
51 fKineticFilter = new G4SDKineticEnergyFilter(name, elow, ehigh);
52}
53
55{
56 delete fParticleFilter;
57 delete fKineticFilter;
58}
59
61{
62 if(!fParticleFilter->Accept(aStep))
63 return false;
64 if(!fKineticFilter->Accept(aStep))
65 return false;
66 return true;
67}
68
70{
71 fParticleFilter->add(particleName);
72}
73
75 G4double ehigh)
76{
77 fKineticFilter->SetKineticEnergy(elow, ehigh);
78}
79
81{
82 fParticleFilter->show();
83 fKineticFilter->show();
84}
85
88 : G4VSDFilter(rhs.filterName)
89{
90 fParticleFilter = new G4SDParticleFilter(*rhs.fParticleFilter);
91 fKineticFilter = new G4SDKineticEnergyFilter(*rhs.fKineticFilter);
92}
93
96{
97 if(this == &rhs)
98 return *this;
99 G4VSDFilter::operator=(rhs);
100 delete fParticleFilter;
101 fParticleFilter = new G4SDParticleFilter(*(rhs.fParticleFilter));
102 delete fKineticFilter;
103 fKineticFilter = new G4SDKineticEnergyFilter(*(rhs.fKineticFilter));
104 return *this;
105}
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
void SetKineticEnergy(G4double elow, G4double ehigh)
G4bool Accept(const G4Step *) const override
G4bool Accept(const G4Step *) const override
void add(const G4String &particleName)
G4bool Accept(const G4Step *) const override
void add(const G4String &particleName)
G4SDParticleWithEnergyFilter(G4String name, G4double elow=0.0, G4double ehigh=DBL_MAX)
G4SDParticleWithEnergyFilter & operator=(const G4SDParticleWithEnergyFilter &)
void SetKineticEnergy(G4double elow, G4double ehigh)
Definition: G4Step.hh:62