Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ILawTruncatedExp.cc
Go to the documentation of this file.
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25//
26#include "G4ILawTruncatedExp.hh"
27#include "Randomize.hh"
28#include "G4Track.hh"
29
30
33 fMaximumDistance(0.0),
34 fCrossSection(0.0),
35 fCrossSectionDefined(false),
36 fIsSingular(false)
37{}
38
40{}
41
43{
44 if (crossSection < 0.0)
45 {
46 G4Exception("G4ILawTruncatedExp::SetForceCrossSection(..)",
47 "BIAS.GEN.09",
49 "Cross-section value passed is negative. It is set to zero !");
50 fIsSingular = true;
51 crossSection = 0.0;
52 }
53 fIsSingular = false;
54 fCrossSectionDefined = true;
55 fCrossSection = crossSection;
56}
57
59{
60 if ( !fCrossSectionDefined )
61 {
62 G4Exception("G4ILawTruncatedExp::ComputeEffectiveCrossSection(..)",
63 "BIAS.GEN.10",
65 "Cross-section value requested, but has not been defined yet. Assumes 0 !");
66 // -- zero cross-section, returns the limit form of the effective cross-section:
67 return 1.0 / ( fMaximumDistance - distance );
68 }
69 G4double denum = 1.0 - std::exp( -fCrossSection * ( fMaximumDistance - distance) );
70 return fCrossSection / denum;
71}
72
74{
75 if (!fCrossSectionDefined)
76 {
77 G4Exception("G4ILawTruncatedExp::ComputeNonInteractionProbability(..)",
78 "BIAS.GEN.11",
80 "Non interaction probability value requested, but cross section has not been defined yet. Assumes it to be 0 !");
81 // -- return limit case of null cross-section:
82 return 1.0 - distance / fMaximumDistance;
83 }
84 G4double num = 1.0 - std::exp( -fCrossSection*distance );
85 G4double denum = 1.0 - std::exp( -fCrossSection*fMaximumDistance );
86 return 1.0 - num/denum;
87}
88
90{
91 if ( !fCrossSectionDefined )
92 {
93 G4Exception("G4ILawTruncatedExp::Sample(..)",
94 "BIAS.GEN.12",
96 "Trying to sample while cross-section is not defined, assuming 0 !");
97 fInteractionDistance = G4UniformRand() * fMaximumDistance;
98 return fInteractionDistance;
99 }
100 fInteractionDistance = -std::log(1.0 - G4UniformRand()* (1.0 - std::exp(-fCrossSection*fMaximumDistance)))/fCrossSection;
101 return fInteractionDistance;
102}
103
104
106{
107 fInteractionDistance -= truePathLength;
108 fMaximumDistance -= truePathLength;
109
110 if ( fInteractionDistance < 0 )
111 {
113 ed << " Negative number of interaction length for `" << GetName() << "' " << fInteractionDistance << ", set it to zero !" << G4endl;
114 G4Exception("G4ILawTruncatedExp::UpdateInteractionLengthForStep(...)",
115 "BIAS.GEN.13",
117 "Trying to sample while cross-section is not defined, assuming 0 !");
118 fInteractionDistance = 0.;
119 }
120
121 return fInteractionDistance;
122}
@ JustWarning
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
std::ostringstream G4ExceptionDescription
Definition: G4Exception.hh:40
double G4double
Definition: G4Types.hh:83
#define G4endl
Definition: G4ios.hh:57
#define G4UniformRand()
Definition: Randomize.hh:52
G4ILawTruncatedExp(G4String name="expForceInteractionLaw")
virtual G4double SampleInteractionLength()
virtual G4double UpdateInteractionLengthForStep(G4double truePathLength)
virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const
void SetForceCrossSection(G4double xs)
virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const
const G4String & GetName() const