Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLStoredXmViewer.cc
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27// $Id$
28//
29//
30// Andrew Walkden 10th February 1997
31// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
32// and G4OpenGLStoredViewer.
33
34#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
35
37
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXmViewer (sceneHandler),
47 G4OpenGLStoredViewer (sceneHandler)
48{
49
50 if (fViewId < 0) return; // In case error in base class instantiation.
51
52 if (!vi_stored) {
53 fViewId = -1; // This flags an error.
54 G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55 " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56 return;
57 }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {
61 GetSceneHandler()->RemoveViewerFromList(this);
62}
63
64void G4OpenGLStoredXmViewer::Initialise () {
65
66 CreateGLXContext (vi_stored);
67 CreateMainWindow ();
68 CreateFontLists ();
69
70 InitializeGLView ();
71
72 glDrawBuffer (GL_BACK);
73}
74
75void G4OpenGLStoredXmViewer::DrawView () {
76#ifdef G4DEBUG_VIS_OGL
77 printf("G4OpenGLStoredXmViewer::DrawView \n");
78#endif
79
80 //Make sure current viewer is attached and clean...
81 glXMakeCurrent (dpy, win, cx);
82
83 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
84
85 //See if things have changed from last time and remake if necessary...
86 // /vis/viewer/rebuild, but if not, make decision and set flag only
87 // if necessary...
88 if (!fNeedKernelVisit) KernelVisitDecision ();
89 G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
90 ProcessView ();
91
92 if(style!=G4ViewParameters::hlr &&
93 haloing_enabled) {
94
95 HaloingFirstPass ();
96 DrawDisplayLists ();
97#ifdef G4DEBUG_VIS_OGL
98 printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
99#endif
100 glFlush ();
101
102 HaloingSecondPass ();
103
104 DrawDisplayLists ();
105 FinishView ();
106
107 } else {
108
109#ifdef G4DEBUG_VIS_OGL
110 printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
111#endif
112 // If kernel visit was needed, drawing and FinishView will already
113 // have been done, so...
114 if (!kernelVisitWasNeeded) {
115#ifdef G4DEBUG_VIS_OGL
116 printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
117#endif
118 DrawDisplayLists ();
119 FinishView ();
120 } else {
121#ifdef G4DEBUG_VIS_OGL
122 printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
123#endif
124 // However, union cutaways are implemented in DrawDisplayLists, so make
125 // an extra pass...
126 if (fVP.IsCutaway() &&
127 fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
128 ClearView();
129 DrawDisplayLists ();
130 FinishView ();
131 } else { // ADD TO AVOID KernelVisit=1 and nothing to display
132 DrawDisplayLists ();
133 FinishView ();
134 }
135 }
136 }
137#ifdef G4DEBUG_VIS_OGL
138 printf("G4OpenGLStoredXmViewer::DrawView ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
139#endif
140}
141
142void G4OpenGLStoredXmViewer::FinishView () {
143 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
144 //be propogated before progressing.
145
146#ifdef G4DEBUG_VIS_OGL
147 printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
148#endif
149 glFlush (); //FIXME
150
151 GLint renderMode;
152 glGetIntegerv(GL_RENDER_MODE, &renderMode);
153 if (renderMode == GL_RENDER) glXSwapBuffers (dpy, win);
154}
155
156#endif
bool G4bool
Definition: G4Types.hh:67
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cerr