Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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SoCounterAction.cc
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26#ifdef G4VIS_BUILD_OI_DRIVER
27
28/*----------------------------HEPVis----------------------------------------*/
29/* */
30/* Node: SoCounterAction */
31/* Author: Guy Barrand */
32/* */
33/*--------------------------------------------------------------------------*/
34
35// this :
37
38#include <Inventor/nodes/SoNode.h>
39#include <Inventor/nodes/SoGroup.h>
40#include <Inventor/nodes/SoSwitch.h>
41#include <Inventor/nodekits/SoBaseKit.h>
42#include <Inventor/elements/SoSwitchElement.h>
43
44SO_ACTION_SOURCE(SoCounterAction)
45
47 SO_ACTION_INIT_CLASS(SoCounterAction,SoAction);
48
49 SO_ENABLE(SoCounterAction,SoSwitchElement);
50
51 SO_ACTION_ADD_METHOD(SoNode,SoCounterAction::actionMethod);
52}
54:fCount(0),fLookFor(NODE),fCheckDerived(TRUE){
55 SO_ACTION_CONSTRUCTOR(SoCounterAction);
56}
58void SoCounterAction::beginTraversal(SoNode* node){
59 fCount = 0;
60 SoAction::beginTraversal(node);
61}
62void SoCounterAction::actionMethod(SoAction* aThis,SoNode* aNode) {
63 //printf("debug : begin : %s %s\n",aNode->getName().getString(),
64 //aNode->getTypeId().getName().getString());
65 SoCounterAction* This = (SoCounterAction*)aThis;
66 if(This->fLookFor==NODE) {
67 This->fCount++;
68 } else if(This->fLookFor==TYPE) {
69 if(This->fCheckDerived==TRUE) {
70 if(aNode->getTypeId().isDerivedFrom(This->fType)) This->fCount++;
71 } else {
72 if(aNode->getTypeId()==This->fType) This->fCount++;
73 }
74 } else if(This->fLookFor==NAME) {
75 if(This->fName==aNode->getName()) This->fCount++;
76 }
77 if(aNode->isOfType(SoSwitch::getClassTypeId())) {
78 SoSwitch* sw = (SoSwitch*)aNode;
79 SbBool flag = sw->whichChild.enableNotify(FALSE);
80 int old = sw->whichChild.getValue();
81 sw->whichChild.setValue(SO_SWITCH_ALL);
82 aNode->doAction(aThis);
83 sw->whichChild.setValue(old);
84 sw->whichChild.enableNotify(flag);
85 } else if(aNode->isOfType(SoGroup::getClassTypeId())) {
86 aNode->doAction(aThis);
87 } else if(aNode->isOfType(SoBaseKit::getClassTypeId())) {
88 aNode->doAction(aThis);
89 }
90}
91void SoCounterAction::setLookFor(LookFor aLookFor) {
92 fLookFor = aLookFor;
93}
94void SoCounterAction::setType(const SoType aType,SbBool aCheckDerived) {
95 fType = aType;
96 fCheckDerived = aCheckDerived;
97}
98void SoCounterAction::setName(const SbName aName){
99 fName = aName;
100}
101int SoCounterAction::getCount() const {
102 return fCount;
103}
104
105#endif
int getCount() const
virtual ~SoCounterAction()
void setLookFor(LookFor)
virtual void beginTraversal(SoNode *)
void setName(const SbName)
static void initClass(void)
void setType(const SoType, SbBool=TRUE)
#define TRUE
Definition: globals.hh:55
#define FALSE
Definition: globals.hh:52