Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateXViewer.cc
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27// $Id$
28//
29//
30// Andrew Walkden 7th February 1997
31// Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
32// G4OpenGLImmediateViewer.
33
34#ifdef G4VIS_BUILD_OPENGLX_DRIVER
35
38
39#include "G4ios.hh"
40
41G4OpenGLImmediateXViewer::
42G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler,
43 const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45 G4OpenGLViewer (sceneHandler),
46 G4OpenGLXViewer (sceneHandler),
47 G4OpenGLImmediateViewer (sceneHandler)
48{
49 if (fViewId < 0) return; // In case error in base class instantiation.
50
51// ensure a suitable window was found
52 if (!vi_immediate) {
53 G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
54 " G4OpenGLXViewer couldn't get a visual." << G4endl;
55 fViewId = -1; // This flags an error.
56 return;
57 }
58}
59
60G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
61
62void G4OpenGLImmediateXViewer::Initialise () {
63
64 CreateGLXContext (vi_immediate);
65 CreateMainWindow ();
66 CreateFontLists ();
67
68 InitializeGLView ();
69
70 // If a double buffer context has been forced upon us, ignore the
71 // back buffer for this OpenGLImmediate view.
72 glDrawBuffer (GL_FRONT);
73
74 glDepthFunc (GL_LEQUAL);
75 glDepthMask (GL_TRUE);
76}
77
78void G4OpenGLImmediateXViewer::DrawView () {
79
80 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
81
82 //Make sure current viewer is attached and clean...
83 glXMakeCurrent (dpy, win, cx);
84
85 if(style!=G4ViewParameters::hlr &&
86 haloing_enabled) {
87
88 HaloingFirstPass ();
89 NeedKernelVisit ();
90 ProcessView ();
91 glFlush ();
92
93 HaloingSecondPass ();
94
95 }
96
97 NeedKernelVisit (); // Always need to visit G4 kernel.
98 ProcessView ();
99 FinishView ();
100
101}
102
103void G4OpenGLImmediateXViewer::FinishView () {
104 glXWaitGL (); //Wait for effects of all previous OpenGL commands to
105 //be propogated before progressing.
106 glFlush ();
107}
108
109#endif
#define G4endl
Definition: G4ios.hh:52
G4DLLIMPORT std::ostream G4cerr