Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4ToroidalSurface.hh
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27// $Id$
28//
29// ----------------------------------------------------------------------
30// Class G4ToroidalSurface
31//
32// Class Description:
33//
34// Definition of a toroidal surface.
35
36// Authors: J.Sulkimo, P.Urban.
37// Revisions by: L.Broglia, G.Cosmo.
38// ----------------------------------------------------------------------
39
40#ifndef __G4TOROIDALSURAFCE
41#define __G4TOROIDALSURAFCE
42
43#include "G4FPlane.hh"
44#include "G4OsloMatrix.hh"
45
47{
48
49 public: // with description
50
53 const G4Vector3D&,
54 const G4Vector3D&,
55 G4double,
56 G4double);
57 virtual ~G4ToroidalSurface();
58 // Constructors & destructor.
59
60 inline G4String GetEntityType() const;
61 // Returns type identifier of the shape.
62
63 G4int Intersect(const G4Ray&);
64 // Determines the intersection of a ray with a torus.
65 // Returns 1 if the ray intersects the torus.
66
67 void CalcBBox();
68 // Computes the bounding-box.
69
70 inline G4Vector3D GetDirection() const;
71 inline G4Vector3D GetAxis() const;
72 inline G4Point3D GetLocation() const;
73 inline G4double GetMinRadius() const;
74 inline G4double GetMaxRadius() const;
75 // Accessors to geometrical data.
76
78 // Returns the closest distance to the torus surface from a point x.
79
80 virtual G4Vector3D SurfaceNormal(const G4Point3D& Pt) const;
81 // Returns the Normal unit vector to the G4ToroidalSurface at a point Pt
82 // on (or nearly on) the G4ToroidalSurface.
83
84 inline void MultiplyPointByMatrix(G4Point3D& Base);
86 // Utility methods.
87
88private:
89
91 G4ToroidalSurface& operator=(const G4ToroidalSurface&);
92 // Private copy constructor and assignment operator.
93
94 inline G4int IsZero(G4double x) const;
95 G4int SolveQuartic(G4double c[], G4double s[]);
96 G4int SolveCubic (G4double c[], G4double s[]);
97 G4int SolveQuadric(G4double c[], G4double s[]);
98 // Algorithms for solving quadratic, cubic and quartic equations.
99
100private:
101
102 G4Axis2Placement3D Placement;
103 G4double MinRadius;
104 G4double MaxRadius;
105 G4PointMatrix* TransMatrix; // transformation matrix
106 G4Point3D hitpoint;
107 const G4double EQN_EPS;
108
109};
110
111#include "G4ToroidalSurface.icc"
112
113#endif
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
Definition: G4Ray.hh:49
G4double GetMaxRadius() const
G4int Intersect(const G4Ray &)
G4Vector3D GetDirection() const
G4Point3D GetLocation() const
G4String GetEntityType() const
G4double ClosestDistanceToPoint(const G4Point3D &x)
virtual ~G4ToroidalSurface()
G4double GetMinRadius() const
void MultiplyVectorByMatrix(G4Vector3D &DCos)
G4Vector3D GetAxis() const
virtual G4Vector3D SurfaceNormal(const G4Point3D &Pt) const
void MultiplyPointByMatrix(G4Point3D &Base)