Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML2SceneHandler.hh
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26//
27// $Id$
28//
29// G4VRML2SceneHandler.hh
30// Satoshi Tanaka & Yasuhide Sawada
31
32#ifndef WIN32
33
34#ifdef G4VIS_BUILD_VRML_DRIVER
35
36#ifndef G4VRML2_SCENE_HANDLER_HH
37#define G4VRML2_SCENE_HANDLER_HH
38
39#include "globals.hh"
40#include "G4LogicalVolume.hh"
41#include "G4VSceneHandler.hh"
42
43#include "G4FRClient.hh"
44
45class G4VRML2;
46class G4VisAttributes;
47
48class G4VRML2SceneHandler: public G4VSceneHandler {
49
50 enum { MAX_CONNECTION_TRIAL = 10 } ;
51
52// methods (public)
53public:
54 G4VRML2SceneHandler(G4VRML2& system, const G4String& name = "");
55 virtual ~G4VRML2SceneHandler();
56 void AddSolid(const G4Box&);
57 void AddSolid(const G4Cons&);
58 void AddSolid(const G4Tubs&);
59 void AddSolid(const G4Trd&);
60 void AddSolid(const G4Trap&);
61 void AddSolid(const G4Sphere&);
62 void AddSolid(const G4Para&);
63 void AddSolid(const G4Torus&);
64 void AddSolid ( const G4Polycone& polycone ) {
66 }
67 void AddSolid ( const G4Polyhedra& polyhedra) {
68 G4VSceneHandler::AddSolid (polyhedra);
69 }
70 void AddSolid(const G4VSolid&);
71 void AddCompound ( const G4VTrajectory& traj) {
73 }
74 void AddCompound ( const G4VHit& hit) {
76 }
77 void AddCompound ( const G4VDigi& digi) {
79 }
80 void AddCompound ( const G4THitsMap<G4double> & hits) {
82 }
83
84 void BeginPrimitives(const G4Transform3D& objectTransformation);
85 void EndPrimitives();
86
87 void AddPrimitive(const G4Polyline&);
88 void AddPrimitive(const G4Polyhedron&);
89 void AddPrimitive(const G4NURBS&);
90 void AddPrimitive(const G4Text&);
91 void AddPrimitive(const G4Circle&);
92 void AddPrimitive(const G4Square&);
93 void AddPrimitive (const G4Polymarker& polymarker)
94 { G4VSceneHandler::AddPrimitive (polymarker); }
95 void AddPrimitive (const G4Scale& scale)
97
98 void ClearTransientStore(); // Used for triggering detector re-drawing.
99
100 void BeginModeling();
101 void EndModeling();
102
103 void VRMLBeginModeling();
104 void VRMLEndModeling();
105
106 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
107 void closePort();
108
109// methods (private)
110private:
111 void SendMaterialNode ( const G4VisAttributes* pAV );
112 void SendMaterialNode ();
113
114 void SendLineColor ( const G4VisAttributes* pAV );
115 void SendMarkerColor ( const G4VMarker& mark ) ;
116 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
117
118 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
119 void GetMarkerWorldPosition ( const G4VMarker& mark ,
120 double* pX ,
121 double* pY ,
122 double* pZ ) ;
123
124 G4bool IsPVPickable () { return fPVPickable ;}
125 void SetPVPickability ( G4bool on_off ) { fPVPickable = on_off ;}
126 G4double SetPVTransparency () ;
127 G4double GetPVTransparency () { return fPVTransparency ; }
128
129// data
130private:
131
132 G4VRML2& fSystem; // Graphics system for this scene.
133
134 G4bool fPVPickable ;
135 G4double fPVTransparency ;
136
137 static G4int fSceneIdCount;
138
139public:
140 G4FRClient fDest ;
141
142};
143
144#endif //G4VRML2_SCENE_HH
145#endif //G4VIS_BUILD_VRML_DRIVER
146#endif //WIN32
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
bool G4bool
Definition: G4Types.hh:67
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0