Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4VRML1SceneHandler.hh
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26//
27// $Id$
28//
29// G4VRML1SceneHandler.hh
30// Yasuhide Sawada & Satoshi Tanaka
31
32#ifndef WIN32
33
34
35#ifdef G4VIS_BUILD_VRML_DRIVER
36
37#ifndef G4VRML1_SCENE_HANDLER_HH
38#define G4VRML1_SCENE_HANDLER_HH
39
40
41#include "globals.hh"
42#include "G4LogicalVolume.hh"
43#include "G4VSceneHandler.hh"
44
45#include "G4FRClient.hh"
46
47class G4VRML1;
48class G4VisAttributes;
49
50class G4VRML1SceneHandler: public G4VSceneHandler {
51
52 enum { MAX_CONNECTION_TRIAL = 10 } ;
53
54// methods (public)
55public:
56 G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
57 virtual ~G4VRML1SceneHandler();
58 void AddSolid(const G4Box&);
59 void AddSolid(const G4Cons&);
60 void AddSolid(const G4Tubs&);
61 void AddSolid(const G4Trd&);
62 void AddSolid(const G4Trap&);
63 void AddSolid(const G4Sphere&);
64 void AddSolid(const G4Para&);
65 void AddSolid(const G4Torus&);
66 void AddSolid ( const G4Polycone& polycone ) {
68 }
69 void AddSolid ( const G4Polyhedra& polyhedra) {
70 G4VSceneHandler::AddSolid (polyhedra);
71 }
72 void AddSolid(const G4VSolid&);
73 void AddCompound ( const G4VTrajectory& traj) {
75 }
76 void AddCompound ( const G4VHit& hit) {
78 }
79 void AddCompound ( const G4VDigi& digi) {
81 }
82 void AddCompound ( const G4THitsMap<G4double> & hits) {
84 }
85
86 void BeginPrimitives(const G4Transform3D& objectTransformation);
87 void EndPrimitives();
88
89 void AddPrimitive(const G4Polyline&);
90 void AddPrimitive(const G4Polyhedron&);
91 void AddPrimitive(const G4NURBS&);
92 void AddPrimitive(const G4Text&);
93 void AddPrimitive(const G4Circle&);
94 void AddPrimitive(const G4Square&);
95 void AddPrimitive (const G4Polymarker& polymarker)
96 { G4VSceneHandler::AddPrimitive (polymarker); }
97 void AddPrimitive (const G4Scale& scale)
99
100 void ClearTransientStore(); // Used for triggering detector re-drawing.
101
102 void BeginModeling();
103 void EndModeling();
104
105 void VRMLBeginModeling();
106 void VRMLEndModeling();
107
108 void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
109 void closePort();
110
111// methods (private)
112private:
113 void SendMaterialNode( const G4VisAttributes* pAV );
114 void SendMaterialNode();
115 void SendMatrixTransformNode(const G4Transform3D &);
116 void SendCubeNode(G4double, G4double, G4double);
117 void SendCylinderNode(G4double, G4double);
118 void SendSphereNode(G4double);
119
120 void SendMarkerColor ( const G4VMarker& mark ) ;
121 void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
122 G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
123
124// data
125private:
126 G4String fCurrentDEF;
127
128 G4VRML1& fSystem; // Graphics system for this scene.
129 G4FRClient fDest ;
130
131 static G4int fSceneIdCount;
132
133};
134
135#endif //G4VRML1_SCENE_HH
136#endif //G4VIS_BUILD_VRML_DRIVER
137#endif //WIN32
double G4double
Definition: G4Types.hh:64
int G4int
Definition: G4Types.hh:66
Definition: G4Box.hh:55
Definition: G4Cons.hh:75
Definition: G4Para.hh:77
Definition: G4Text.hh:73
Definition: G4Trd.hh:63
Definition: G4Tubs.hh:77
Definition: G4VHit.hh:49
virtual void BeginModeling()
virtual void ClearTransientStore()
virtual void EndPrimitives()
virtual void EndModeling()
virtual void BeginPrimitives(const G4Transform3D &objectTransformation)
G4VGraphicsSystem & fSystem
virtual void AddSolid(const G4Box &)
virtual void AddCompound(const G4VTrajectory &)
virtual void AddPrimitive(const G4Polyline &)=0