Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenInventorTransform3D.cc
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1//
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25//
26//
27// $Id$
28//
29//
30// jck 17 Dec 1996
31// G4OpenInventorTransform3D provides OpenGL style transformation matrix
32// from G4Transform3D.
33// gb 22 Nov 2004 : use SbMatrix instead of SoSFMatrix.
34
35#ifdef G4VIS_BUILD_OI_DRIVER
36
37// this :
39
40#include <Inventor/SbLinear.h>
41
42G4OpenInventorTransform3D::G4OpenInventorTransform3D (const G4Transform3D &t)
43: G4Transform3D (t) {
44#define elem(i,j) ((float)t(i,j))
45 m[0] = elem(0,0); //xx
46 m[1] = elem(1,0); //yx
47 m[2] = elem(2,0); //zx
48 m[3] = 0;
49 m[4] = elem(0,1); //xy
50 m[5] = elem(1,1); //yy
51 m[6] = elem(2,1); //zy
52 m[7] = 0;
53 m[8] = elem(0,2); //xz
54 m[9] = elem(1,2); //yz
55 m[10] = elem(2,2); //zz
56 m[11] = 0;
57 m[12] = elem(0,3); //dx
58 m[13] = elem(1,3); //dy
59 m[14] = elem(2,3); //dz
60 m[15] = 1;
61#undef elem
62}
63
64SbMatrix* G4OpenInventorTransform3D::GetSbMatrix () const {
65 SbMatrix* tm = new SbMatrix(m[0],m[1],m[2],m[3],
66 m[4],m[5],m[6],m[7],
67 m[8],m[9],m[10],m[11],
68 m[12],m[13],m[14],m[15]);
69 return tm;
70}
71
72#endif