Geant4 9.6.0
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateWin32Viewer.cc
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26//
27// $Id$
28//
29//
30// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
31// G4OpenGLImmediateViewer.
32
33#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
34
37
38#include "G4ios.hh"
39
40G4OpenGLImmediateWin32Viewer::G4OpenGLImmediateWin32Viewer
41(G4OpenGLImmediateSceneHandler& sceneHandler,
42 const G4String& name):
43G4OpenGLViewer (sceneHandler),
44G4OpenGLWin32Viewer (sceneHandler),
45G4OpenGLImmediateViewer (sceneHandler),
46G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
47
48 if (fViewId < 0) return; // In case error in base class instantiation.
49}
50
51void G4OpenGLImmediateWin32Viewer::Initialise () {
52
53// ensure a suitable window was found
54
55 CreateGLWin32Context ();
56 CreateMainWindow ();
57 CreateFontLists ();
58
59 // If a double buffer context has been forced upon us, ignore the
60 // back buffer for this OpenGLImmediate view.
61 glDrawBuffer (GL_FRONT);
62
63 // clear the buffers and window.
64 ClearView ();
65 FinishView ();
66
67 glDepthFunc (GL_LEQUAL);
68 glDepthMask (GL_TRUE);
69}
70
71void G4OpenGLImmediateWin32Viewer::DrawView () {
72
73 // If a double buffer context has been forced upon us, ignore the
74 // back buffer for this OpenGLImmediate view.
75 glDrawBuffer (GL_FRONT);
76
77 G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
78
79 //Make sure current viewer is attached and clean...
80 //Win32 version needed
81 //glXMakeCurrent (dpy, win, cx);
82 glViewport (0, 0, getWinWidth(), getWinHeight());
83
84 if(style!=G4ViewParameters::hlr &&
85 haloing_enabled) {
86
87 HaloingFirstPass ();
88 NeedKernelVisit ();
89 ProcessView ();
90 glFlush ();
91
92 HaloingSecondPass ();
93
94 }
95
96 NeedKernelVisit (); // Always need to visit G4 kernel.
97 ProcessView ();
98 FinishView ();
99
100}
101
102//////////////////////////////////////////////////////////////////////////////
103void G4OpenGLImmediateWin32Viewer::FinishView (
104)
105//////////////////////////////////////////////////////////////////////////////
106//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
107{
108 if(!fHDC) return;
109
110 glFlush ();
111
112 // Empty the Windows message queue :
113 MSG event;
114 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
115 ::TranslateMessage(&event);
116 ::DispatchMessage (&event);
117 }
118}
119
120#endif