Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ParticleHPFissionBaseFS.hh
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26//
27// P. Arce, June-2014 Conversion neutron_hp to particle_hp
28//
29#ifndef G4ParticleHPFissionBaseFS_h
30#define G4ParticleHPFissionBaseFS_h 1
31
32#include "globals.hh"
33#include "G4ReactionProduct.hh"
36#include "G4ParticleHPNames.hh"
37#include "G4ParticleHPVector.hh"
40#include "G4Cache.hh"
41
43{
44 struct toBeCached
45 {
46 const G4ReactionProduct* theNeutronRP;
47 const G4ReactionProduct* theTarget;
48 toBeCached() : theNeutronRP(0),theTarget(0) {}
49 };
50
51public:
52
54 {
55 hasXsec = true;
56 theXsection = new G4ParticleHPVector;
57 }
58
60 {
61 delete theXsection;
62 }
63
64 void Init (G4double A, G4double Z, G4int M,
65 G4String & dirName, G4String & bit, G4ParticleDefinition*);
66
68
69 virtual G4double GetXsec(G4double anEnergy)
70 {
71 return std::max(0., theXsection->GetY(anEnergy));
72 }
73
75 {
76 return theXsection;
77 }
78
79 inline void SetNeutronRP(const G4ReactionProduct & aNeutron)
80 {
81 fCache.Get().theNeutronRP = &aNeutron;
82 theAngularDistribution.SetProjectileRP(aNeutron);
83 }
84
85 inline void SetTarget(const G4ReactionProduct & aTarget)
86 {
87 fCache.Get().theTarget = &aTarget;
88 theAngularDistribution.SetTarget(aTarget);
89 }
90
91private:
92
93 G4HadFinalState * ApplyYourself(const G4HadProjectile & ) {return 0;}
94
95 G4ParticleHPVector * theXsection;
96 G4ParticleHPEnergyDistribution theEnergyDistribution;
97 G4ParticleHPAngular theAngularDistribution;
98
100};
101
102#endif
std::vector< G4DynamicParticle * > G4DynamicParticleVector
#define M(row, col)
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
const G4int Z[17]
const G4double A[17]
value_type & Get() const
Definition: G4Cache.hh:315
void SetTarget(const G4ReactionProduct &aTarget)
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
virtual G4double GetXsec(G4double anEnergy)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *)
G4DynamicParticleVector * ApplyYourself(G4int Prompt)
void SetTarget(const G4ReactionProduct &aTarget)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
virtual G4ParticleHPVector * GetXsec()
G4double GetY(G4double x)