Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4SolidExtentList.cc
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1//
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24// ********************************************************************
25//
26// G4SolidExtentList implementation; a list of (voxel) extents along one axis.
27//
28// Author: David C. Williams ([email protected])
29// --------------------------------------------------------------------
30
31#include "G4SolidExtentList.hh"
32#include "G4VoxelLimits.hh"
34
35// Constructor (default)
36//
38{
39 axis = kZAxis;
40 minLimit = -INT_MAX/2;
41 maxLimit = INT_MAX/2;
42}
43
44// Constructor (limited case)
45//
47 const G4VoxelLimits &voxelLimits )
48{
49 axis = targetAxis;
50
51 limited = voxelLimits.IsLimited( axis );
52 if (limited)
53 {
54 minLimit = voxelLimits.GetMinExtent( axis );
55 maxLimit = voxelLimits.GetMaxExtent( axis );
56 }
57 else
58 {
59 minLimit = -INT_MAX/2;
60 maxLimit = INT_MAX/2;
61 }
62}
63
64// Destructor
65//
67{
68}
69
70// AddSurface
71//
72//
74{
75 //
76 // Keep track of four surfaces
77 //
78 G4double min, max;
79
80 surface.GetExtent( axis, min, max );
81
82 if (min > maxLimit)
83 {
84 //
85 // Nearest surface beyond maximum limit
86 //
87 if (surface.InFrontOf(minAbove,axis)) minAbove = surface;
88 }
89 else if (max < minLimit)
90 {
91 //
92 // Nearest surface below minimum limit
93 //
94 if (surface.BehindOf(maxBelow,axis)) maxBelow = surface;
95 }
96 else
97 {
98 //
99 // Max and min surfaces inside
100 //
101 if (surface.BehindOf(maxSurface,axis)) maxSurface = surface;
102 if (surface.InFrontOf(minSurface,axis)) minSurface = surface;
103 }
104}
105
106// GetExtent
107//
108// Return extent after processing all surfaces
109//
111{
114 //
115 // Did we have any surfaces within the limits?
116 //
117 if (minSurface.Empty())
118 {
119 //
120 // Nothing! Do we have anything above?
121 //
122 if (minAbove.Empty()) return false;
123
124 //
125 // Yup. Is it facing inwards?
126 //
127 if (minAbove.GetNormal().operator()(axis) < 0) return false;
128
129 //
130 // No. We must be entirely within the solid
131 //
132 max = maxLimit + kCarTolerance;
133 min = minLimit - kCarTolerance;
134 return true;
135 }
136
137 //
138 // Check max surface
139 //
140 if (maxSurface.GetNormal().operator()(axis) < 0)
141 {
142 //
143 // Inward facing: max limit must be embedded within solid
144 //
145 max = maxLimit + kCarTolerance;
146 }
147 else
148 {
149 G4double sMin, sMax;
150 maxSurface.GetExtent( axis, sMin, sMax );
151 max = ( (sMax > maxLimit) ? maxLimit : sMax ) + kCarTolerance;
152 }
153
154 //
155 // Check min surface
156 //
157 if (minSurface.GetNormal().operator()(axis) > 0)
158 {
159 //
160 // Inward facing: max limit must be embedded within solid
161 //
162 min = minLimit - kCarTolerance;
163 }
164 else
165 {
166 G4double sMin, sMax;
167 minSurface.GetExtent( axis, sMin, sMax );
168 min = ( (sMin < minLimit) ? minLimit : sMin ) - kCarTolerance;
169 }
170
171 return true;
172}
173
const G4double kCarTolerance
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
virtual G4bool GetExtent(const EAxis axis, G4double &min, G4double &max) const
virtual G4bool InFrontOf(const G4ClippablePolygon &other, EAxis axis) const
virtual G4bool BehindOf(const G4ClippablePolygon &other, EAxis axis) const
G4bool Empty() const
const G4ThreeVector GetNormal() const
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()
void AddSurface(const G4ClippablePolygon &surface)
G4ClippablePolygon minAbove
G4ClippablePolygon maxBelow
G4ClippablePolygon minSurface
G4ClippablePolygon maxSurface
G4bool GetExtent(G4double &min, G4double &max) const
G4double GetMinExtent(const EAxis pAxis) const
G4double GetMaxExtent(const EAxis pAxis) const
G4bool IsLimited() const
EAxis
Definition: geomdefs.hh:54
@ kZAxis
Definition: geomdefs.hh:57
#define INT_MAX
Definition: templates.hh:90