Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RayTrajectoryPoint.hh
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
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14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
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17// * *
18// * This code implementation is the result of the scientific and *
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24// ********************************************************************
25//
26//
27//
28//
29
30// class description:
31//
32// This is a concrete class of G4VTrajectoryPoint which represents a point where
33// a ray crosses upon a surface of a volume regardless of its visibility. Objects
34// of this class are created by G4RayTrajectory class object.
35//
36
37/////////////////////////
38//G4RayTrajectoryPoint.hh
39/////////////////////////
40
41#ifndef G4RayTrajectoryPoint_h
42#define G4RayTrajectoryPoint_h 1
43
44class G4VisAttributes;
45#include "globals.hh"
46#include "G4VTrajectoryPoint.hh"
47#include "G4Allocator.hh"
48#include "G4ThreeVector.hh"
49
51{
52 public:
54 virtual ~G4RayTrajectoryPoint();
55
56 inline void *operator new(size_t);
57 inline void operator delete(void *aTrajectoryPoint);
58 // inline G4bool operator==(const G4RayTrajectoryPoint& right) const
59 // { return (this==&right); };
60
61 private:
62 const G4VisAttributes* preStepAtt;
63 const G4VisAttributes* postStepAtt;
64 G4ThreeVector surfaceNormal;
65 G4double stepLength;
66
67 public:
68 inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
69 inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
70 inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
71 inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
72 inline void SetSurfaceNormal(const G4ThreeVector& val) { surfaceNormal = val; }
73 inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
74 inline void SetStepLength(G4double val) { stepLength = val; }
75 inline G4double GetStepLength() const { return stepLength; }
76
77 inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
78 // Dummy function (not used) to satisfy base class pure virtual function.
79};
80
81#if defined G4RAYTRACER_ALLOC_EXPORT
83#else
85#endif
86
87inline void* G4RayTrajectoryPoint::operator new(size_t)
88{
91 return (void *) rayTrajectoryPointAllocator()->MallocSingle();
92}
93
94inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
95{
96 rayTrajectoryPointAllocator()->FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
97}
98
99#endif
100
G4DLLIMPORT G4Allocator< G4RayTrajectoryPoint > *& rayTrajectoryPointAllocator()
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
#define G4DLLIMPORT
Definition: G4Types.hh:69
#define G4DLLEXPORT
Definition: G4Types.hh:68
G4ThreeVector GetSurfaceNormal() const
const G4VisAttributes * GetPostStepAtt() const
const G4ThreeVector GetPosition() const
void SetStepLength(G4double val)
G4double GetStepLength() const
void SetSurfaceNormal(const G4ThreeVector &val)
const G4VisAttributes * GetPreStepAtt() const
void SetPreStepAtt(const G4VisAttributes *val)
void SetPostStepAtt(const G4VisAttributes *val)