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Toolkit for the simulation of the passage of particles through matter
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G4GaussLegendreQ.hh
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25//
26// G4GaussLegendreQ
27//
28// Class description:
29//
30// Class for Gauss-Legendre integration method
31// Roots of ortogonal polynoms and corresponding weights are calculated based on
32// iteration method (by bisection Newton algorithm). Constant values for initial
33// approximations were derived from the book:
34// M. Abramowitz, I. Stegun, Handbook of mathematical functions,
35// DOVER Publications INC, New York 1965 ; chapters 9, 10, and 22.
36
37// Author: V.Grichine, 13.05.1997
38// --------------------------------------------------------------------
39#ifndef G4GAUSSLEGENDREQ_HH
40#define G4GAUSSLEGENDREQ_HH 1
41
43
45{
46 public:
47 explicit G4GaussLegendreQ(function pFunction);
48
49 G4GaussLegendreQ(function pFunction, G4int nLegendre);
50 // Constructor for GaussLegendre quadrature method. The value nLegendre set
51 // the accuracy required, i.e the number of points where the function
52 // pFunction will be evaluated during integration. The constructor creates
53 // the arrays for abscissas and weights that used in Gauss-Legendre
54 // quadrature method.
55 // The values a and b are the limits of integration of the pFunction.
56
59
61 // Returns the integral of the function to be pointed by fFunction between a
62 // and b, by 2*fNumber point Gauss-Legendre integration: the function is
63 // evaluated exactly 2*fNumber Times at interior points in the range of
64 // integration. Since the weights and abscissas are, in this case, symmetric
65 // around the midpoint of the range of integration, there are actually only
66 // fNumber distinct values of each.
67
69 // Returns the integral of the function to be pointed by fFunction between a
70 // and b, by ten point Gauss-Legendre integration: the function is evaluated
71 // exactly ten Times at interior points in the range of integration. Since
72 // the weights and abscissas are, in this case, symmetric around the midpoint
73 // of the range of integration, there are actually only five distinct values
74 // of each.
75
77 // Returns the integral of the function to be pointed by fFunction between a
78 // and b, by 96 point Gauss-Legendre integration: the function is evaluated
79 // exactly ten Times at interior points in the range of integration. Since
80 // the weights and abscissas are, in this case, symmetric around the midpoint
81 // of the range of integration, there are actually only five distinct values
82 // of each.
83};
84
85#endif
G4double(*)(G4double) function
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
G4double Integral(G4double a, G4double b) const
G4double QuickIntegral(G4double a, G4double b) const
G4GaussLegendreQ & operator=(const G4GaussLegendreQ &)=delete
G4GaussLegendreQ(const G4GaussLegendreQ &)=delete
G4double AccurateIntegral(G4double a, G4double b) const