Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Field.hh
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25//
26// G4Field
27//
28// Class description:
29//
30// Abstract class for any kind of Field.
31// It allows any kind of field (vector, scalar, tensor and any set of them)
32// to be defined by implementing the inquiry function interface.
33//
34// The key method is GetFieldValue( const double Point[4],
35// ************* double *fieldArr )
36// Given an input position/time vector 'Point',
37// this method must return the value of the field in "fieldArr".
38//
39// A field must also specify whether it changes a track's energy:
40// DoesFieldChangeEnergy()
41// *********************
42// A field must co-work with a corresponding Equation of Motion, to
43// enable the integration of a particle's position, momentum and, optionally,
44// spin. For this a field and its equation of motion must follow the
45// same convention for the order of field components in the array "fieldArr"
46
47// Created: John Apostolakis, 10.03.1997
48// -------------------------------------------------------------------
49#ifndef G4FIELD_HH
50#define G4FIELD_HH
51
52#include "G4Types.hh"
53#include "globals.hh"
54
56{
57 public: // with description
58
59 G4Field( G4bool gravityOn = false);
60 G4Field( const G4Field& );
61 virtual ~G4Field();
62 G4Field& operator = (const G4Field& p);
63
64 virtual void GetFieldValue( const G4double Point[4],
65 G4double* fieldArr ) const = 0;
66 // Given the position time vector 'Point',
67 // return the value of the field in the array fieldArr.
68 // Notes:
69 // 1) The 'Point' vector has the following structure:
70 // Point[0] is x ( position, in Geant4 units )
71 // Point[1] is y
72 // Point[2] is z
73 // Point[3] is t ( time, in Geant4 units )
74 // 2) The convention for the components of the field
75 // array 'fieldArr' are determined by the type of field.
76 // See for example the class G4ElectroMagneticField.
77
78 virtual G4bool DoesFieldChangeEnergy() const = 0;
79 // Each type/class of field should respond this accordingly
80 // For example:
81 // - an electric field should return "true"
82 // - a pure magnetic field should return "false"
83
84 inline G4bool IsGravityActive() const;
85 // Does this field include gravity?
86
87 inline void SetGravityActive( G4bool OnOffFlag );
88
89 virtual G4Field* Clone() const;
90 // Implements cloning, needed by multi-threading
91
92 static constexpr G4int MAX_NUMBER_OF_COMPONENTS = 24;
93
94 private:
95
96 G4bool fGravityActive = false;
97};
98
99// Inline methods ...
100
102{
103 return fGravityActive;
104}
105
106inline void G4Field::SetGravityActive( G4bool OnOffFlag )
107{
108 fGravityActive = OnOffFlag;
109}
110
111#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
virtual ~G4Field()
Definition: G4Field.cc:38
static constexpr G4int MAX_NUMBER_OF_COMPONENTS
Definition: G4Field.hh:92
void SetGravityActive(G4bool OnOffFlag)
Definition: G4Field.hh:106
virtual void GetFieldValue(const G4double Point[4], G4double *fieldArr) const =0
G4bool IsGravityActive() const
Definition: G4Field.hh:101
virtual G4bool DoesFieldChangeEnergy() const =0
virtual G4Field * Clone() const
Definition: G4Field.cc:54
G4Field & operator=(const G4Field &p)
Definition: G4Field.cc:42