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| Point3D ()=default |
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| Point3D (float x1, float y1, float z1) |
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| Point3D (const float *a) |
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| Point3D (const Point3D< float > &)=default |
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| Point3D (Point3D< float > &&)=default |
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| Point3D (const BasicVector3D< float > &v) |
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| ~Point3D ()=default |
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Point3D< float > & | operator= (const Point3D< float > &)=default |
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Point3D< float > & | operator= (const BasicVector3D< float > &v) |
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Point3D< float > & | operator= (Point3D< float > &&)=default |
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float | distance2 () const |
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float | distance2 (const Point3D< float > &p) const |
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float | distance () const |
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float | distance (const Point3D< float > &p) const |
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Point3D< float > & | transform (const Transform3D &m) |
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| BasicVector3D (float x1, float y1, float z1) |
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| BasicVector3D (const BasicVector3D< float > &)=default |
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| BasicVector3D (const BasicVector3D< float > &v) |
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| BasicVector3D (BasicVector3D< float > &&)=default |
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virtual | ~BasicVector3D ()=default |
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| operator float * () |
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| operator const float * () const |
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| operator CLHEP::Hep3Vector () const |
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BasicVector3D< float > & | operator= (const BasicVector3D< float > &)=default |
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BasicVector3D< float > & | operator= (BasicVector3D< float > &&)=default |
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BasicVector3D< float > & | operator+= (const BasicVector3D< float > &v) |
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BasicVector3D< float > & | operator-= (const BasicVector3D< float > &v) |
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BasicVector3D< float > & | operator*= (double a) |
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BasicVector3D< float > & | operator/= (double a) |
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float | operator() (int i) const |
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float & | operator() (int i) |
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float | operator[] (int i) const |
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float & | operator[] (int i) |
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float | x () const |
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float | y () const |
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float | z () const |
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void | setX (float a) |
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void | setY (float a) |
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void | setZ (float a) |
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void | set (float x1, float y1, float z1) |
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float | perp2 () const |
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float | perp2 (const BasicVector3D< float > &v) const |
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float | perp () const |
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float | perp (const BasicVector3D< float > &v) const |
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float | rho () const |
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void | setPerp (float rh) |
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float | mag2 () const |
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float | mag () const |
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float | r () const |
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float | phi () const |
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float | theta () const |
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float | cosTheta () const |
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float | getR () const |
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float | getPhi () const |
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float | getTheta () const |
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void | setMag (float ma) |
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void | setR (float ma) |
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void | setPhi (float ph) |
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void | setTheta (float th) |
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float | pseudoRapidity () const |
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float | pseudoRapidity () const |
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double | pseudoRapidity () const |
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float | eta () const |
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float | getEta () const |
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void | setEta (float a) |
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void | setEta (float a) |
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void | setEta (double a) |
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float | dot (const BasicVector3D< float > &v) const |
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BasicVector3D< float > | cross (const BasicVector3D< float > &v) const |
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float | angle (const BasicVector3D< float > &v) const |
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float | angle (const BasicVector3D< float > &v) const |
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double | angle (const BasicVector3D< double > &v) const |
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BasicVector3D< float > | unit () const |
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BasicVector3D< float > | orthogonal () const |
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BasicVector3D< float > & | rotateX (float a) |
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BasicVector3D< float > & | rotateX (float a) |
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BasicVector3D< double > & | rotateX (double a) |
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BasicVector3D< float > & | rotateY (float a) |
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BasicVector3D< float > & | rotateY (float a) |
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BasicVector3D< double > & | rotateY (double a) |
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BasicVector3D< float > & | rotateZ (float a) |
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BasicVector3D< float > & | rotateZ (float a) |
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BasicVector3D< double > & | rotateZ (double a) |
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BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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BasicVector3D< float > & | rotate (float a, const BasicVector3D< float > &v) |
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BasicVector3D< double > & | rotate (double a, const BasicVector3D< double > &v) |
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