Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
G4CascadParticle.hh
Go to the documentation of this file.
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26//
27// 20100112 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
28// 20100126 M. Kelsey -- Replace vector<G4Double> position with G4ThreeVector,
29// move ::print() to .cc file, fix uninitialized data members
30// 20100915 M. Kelsey -- Make getGeneration() const
31// 20110729 M. Kelsey -- Add initializer for _all_ data members (path, gen),
32// re-organize declarations, with set/get pairs together
33// 20110806 M. Kelsey -- Add fill() function to replicate ctor/op=() action
34// 20110922 M. Kelsey -- Add stream argument to print(), add operator<<().
35// 20120306 M. Kelsey -- Add access for cumulative path through nucleus.
36// 20130221 M. Kelsey -- Move constructor to .cc file for parameter access.
37// 20130304 M. Kelsey -- Add index data member, for use with G4CascadeHistory,
38// and explicit copy operations and destructor.
39
40#ifndef G4CASCAD_PARTICLE_HH
41#define G4CASCAD_PARTICLE_HH
42
44#include "G4LorentzVector.hh"
45#include "G4ThreeVector.hh"
46#include <iosfwd>
47
48
50
51public:
52 // NOTE: Default constructor does not make a functional object!
54
56 const G4ThreeVector& pos, G4int izone, G4double cpath,
57 G4int gen);
58
59 ~G4CascadParticle() {;} // No subclasses allowed
60
61 // Allow copying of object data (for use with history and elsewhere)
62 // NOTE: history index IS copied (to avoid double counting)
63 G4CascadParticle(const G4CascadParticle& cpart) { *this = cpart; }
65
66 // Analogue to operator=() to support filling vectors w/o temporaries
67 // NOTE: history index IS NOT copied (new particle is being made)
68 void fill(const G4InuclElementaryParticle& particle,
69 const G4ThreeVector& pos, G4int izone, G4double cpath,
70 G4int gen);
71
72 // Data accessors
73 const G4InuclElementaryParticle& getParticle() const { return theParticle; }
74 G4InuclElementaryParticle& getParticle() { return theParticle; }
75
76 G4int getGeneration() const { return generation; }
77 void setGeneration(G4int gen) { generation = gen; }
78
79 G4int getHistoryId() const { return historyId; }
80 void setHistoryId(G4int id) { historyId = id; }
81
82 G4LorentzVector getMomentum() const { // Can't return ref; temporary
83 return theParticle.getMomentum();
84 }
85
87 theParticle.setMomentum(mom);
88 }
89
90 const G4ThreeVector& getPosition() const { return position; }
91 void updatePosition(const G4ThreeVector& pos) { position = pos; }
92
94 reflectionCounter++;
95 reflected = true;
96 }
97 G4int getNumberOfReflections() const { return reflectionCounter; }
98
99 void resetReflection() { reflected = false; }
100 G4bool reflectedNow() const { return reflected; }
101
102 void initializePath(G4double npath) { current_path = npath; }
103 void incrementCurrentPath(G4double npath) { current_path += npath; }
104 G4double getCurrentPath() const { return current_path; }
105
106 void updateZone(G4int izone) { current_zone = izone; }
107 G4int getCurrentZone() const { return current_zone; }
108
109 void setMovingInsideNuclei(G4bool isMovingIn=true) { movingIn = isMovingIn; }
110 G4bool movingInsideNuclei() const { return movingIn; }
111
114
115 G4bool young(G4double young_path_cut, G4double cpath) const {
116 return ((current_path < 1000.) && (cpath < young_path_cut));
117 }
118
119 void print(std::ostream& os) const;
120
121private:
122 G4int verboseLevel;
123 G4InuclElementaryParticle theParticle;
125 G4int current_zone;
126 G4double current_path;
127 G4bool movingIn;
128 G4int reflectionCounter;
129 G4bool reflected;
130 G4int generation;
131 G4int historyId;
132};
133
134// Proper stream output (just calls print())
135
136std::ostream& operator<<(std::ostream& os, const G4CascadParticle& part);
137
138#endif // G4CASCAD_PARTICLE_HH
std::ostream & operator<<(std::ostream &os, const G4CascadParticle &part)
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
G4bool reflectedNow() const
G4int getHistoryId() const
G4double getCurrentPath() const
void fill(const G4InuclElementaryParticle &particle, const G4ThreeVector &pos, G4int izone, G4double cpath, G4int gen)
G4int getGeneration() const
void print(std::ostream &os) const
void updateZone(G4int izone)
void incrementCurrentPath(G4double npath)
const G4InuclElementaryParticle & getParticle() const
void setGeneration(G4int gen)
void updateParticleMomentum(const G4LorentzVector &mom)
G4InuclElementaryParticle & getParticle()
void updatePosition(const G4ThreeVector &pos)
G4bool movingInsideNuclei() const
G4CascadParticle(const G4CascadParticle &cpart)
G4CascadParticle & operator=(const G4CascadParticle &cpart)
void propagateAlongThePath(G4double path)
void setMovingInsideNuclei(G4bool isMovingIn=true)
G4int getNumberOfReflections() const
void setHistoryId(G4int id)
G4LorentzVector getMomentum() const
G4bool young(G4double young_path_cut, G4double cpath) const
void initializePath(G4double npath)
void incrementReflectionCounter()
G4int getCurrentZone() const
G4double getPathToTheNextZone(G4double rz_in, G4double rz_out)
const G4ThreeVector & getPosition() const
G4LorentzVector getMomentum() const
void setMomentum(const G4LorentzVector &mom)