Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4PlotterModel.cc
Go to the documentation of this file.
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25//
26// Guy Barrand 25th September 2021
27
28#include "G4PlotterModel.hh"
29
30#include "G4VGraphicsScene.hh"
31
32G4PlotterModel::G4PlotterModel(G4Plotter& a_plotter,const G4String& description,const G4Transform3D& a_transform)
33:fPlotter(a_plotter),fTransform(a_transform)
34{
35 fType = "G4PlotterModel";
37 fGlobalDescription = fType + ": " + description;
38 // Have the extent so that the viewer will have an ortho camera
39 // with a height of 1 in order to map the tools::sg::plots height of 1:
40 // radius = sqrt(half_x*half_x+half_y*half_y+half_z*half_z);
41 // radius = sqrt(3*half*half)
42 // half = sqrt(radius*radius/3)
43 double radius = 0.5;
44 double half = ::sqrt(radius*radius/3.0);
45 fExtent = G4VisExtent(-half,half,-half,half,-half,half); //x,y,z min/max.
46}
47
49{
50 sceneHandler.BeginPrimitives(fTransform);
51 sceneHandler.AddPrimitive(fPlotter);
52 sceneHandler.EndPrimitives();
53}
void DescribeYourselfTo(G4VGraphicsScene &) override
G4PlotterModel(G4Plotter &plotter, const G4String &global_description="", const G4Transform3D &transform=G4Transform3D())
virtual void BeginPrimitives(const G4Transform3D &objectTransformation=G4Transform3D())=0
virtual void AddPrimitive(const G4Polyline &)=0
virtual void EndPrimitives()=0
G4VisExtent fExtent
Definition: G4VModel.hh:101
G4String fGlobalDescription
Definition: G4VModel.hh:100
G4String fType
Definition: G4VModel.hh:98
G4String fGlobalTag
Definition: G4VModel.hh:99