Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VPreCompoundModel.hh
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26
27#ifndef G4VPreCompoundModel_h
28#define G4VPreCompoundModel_h 1
29
30// -----------------------------------------------------------------------------
31// GEANT 4 class header file
32//
33// History: first implementation 1998
34//
35// V.Ivanchenko 03.01.2012
36// Added G4ExcitationHandler pointer to the constructor and cleanup
37// -----------------------------------------------------------------------------
38
39// Class Description
40// Base class for pre-equilibrium decay models in geant4. By merit of
41// inheriting from this class a pre-equilibrium decay model can be used
42// in conjunction with any cascade, string parton model or other high
43// energy generator in the generation of final states for inelastic scattering.
44// Class Description - End
45
48#include "G4ReactionProduct.hh"
49
50class G4HadProjectile;
51class G4HadFinalState;
52class G4Nucleus;
53class G4Fragment;
55
57{
58public:
59
60 explicit G4VPreCompoundModel(G4ExcitationHandler* ptr = nullptr,
61 const G4String& modelName = "PrecompoundModel");
62
63 virtual ~G4VPreCompoundModel();
64
66
67 virtual void DeExciteModelDescription(std::ostream& outFile) const = 0;
68
70
72
74 const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right) = delete;
75 G4bool operator==(const G4VPreCompoundModel &right) const = delete;
76 G4bool operator!=(const G4VPreCompoundModel &right) const = delete;
77
78private:
79
80 G4ExcitationHandler* theExcitationHandler;
81};
82
84{
85 theExcitationHandler = ptr;
86}
87
89{
90 return theExcitationHandler;
91}
92
93#endif
std::vector< G4ReactionProduct * > G4ReactionProductVector
bool G4bool
Definition: G4Types.hh:86
G4bool operator==(const G4VPreCompoundModel &right) const =delete
const G4VPreCompoundModel & operator=(const G4VPreCompoundModel &right)=delete
virtual void DeExciteModelDescription(std::ostream &outFile) const =0
virtual G4ReactionProductVector * DeExcite(G4Fragment &aFragment)=0
G4ExcitationHandler * GetExcitationHandler() const
G4VPreCompoundModel(const G4VPreCompoundModel &)=delete
void SetExcitationHandler(G4ExcitationHandler *ptr)
G4bool operator!=(const G4VPreCompoundModel &right) const =delete