Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VTwistSurface.cc
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25//
26// G4VTwistSurface implementation
27//
28// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created.
29// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
30// from original version in Jupiter-2.5.02 application.
31// --------------------------------------------------------------------
32
33#include <iomanip>
34
35#include "G4VTwistSurface.hh"
37
38const G4int G4VTwistSurface::sOutside = 0x00000000;
39const G4int G4VTwistSurface::sInside = 0x10000000;
40const G4int G4VTwistSurface::sBoundary = 0x20000000;
41const G4int G4VTwistSurface::sCorner = 0x40000000;
42const G4int G4VTwistSurface::sC0Min1Min = 0x40000101;
43const G4int G4VTwistSurface::sC0Max1Min = 0x40000201;
44const G4int G4VTwistSurface::sC0Max1Max = 0x40000202;
45const G4int G4VTwistSurface::sC0Min1Max = 0x40000102;
46const G4int G4VTwistSurface::sAxisMin = 0x00000101;
47const G4int G4VTwistSurface::sAxisMax = 0x00000202;
48const G4int G4VTwistSurface::sAxisX = 0x00000404;
49const G4int G4VTwistSurface::sAxisY = 0x00000808;
50const G4int G4VTwistSurface::sAxisZ = 0x00000C0C;
51const G4int G4VTwistSurface::sAxisRho = 0x00001010;
52const G4int G4VTwistSurface::sAxisPhi = 0x00001414;
53
54// mask
55const G4int G4VTwistSurface::sAxis0 = 0x0000FF00;
56const G4int G4VTwistSurface::sAxis1 = 0x000000FF;
57const G4int G4VTwistSurface::sSizeMask = 0x00000303;
58const G4int G4VTwistSurface::sAxisMask = 0x0000FCFC;
59const G4int G4VTwistSurface::sAreaMask = 0XF0000000;
60
61//=====================================================================
62//* constructors ------------------------------------------------------
63
65 : fIsValidNorm(false), fName(name)
66{
67
68 fAxis[0] = kUndefined;
69 fAxis[1] = kUndefined;
70 fAxisMin[0] = kInfinity;
71 fAxisMin[1] = kInfinity;
72 fAxisMax[0] = kInfinity;
73 fAxisMax[1] = kInfinity;
74 fHandedness = 1;
75
76 for (auto i=0; i<4; ++i)
77 {
78 fCorners[i].set(kInfinity, kInfinity, kInfinity);
79 fNeighbours[i] = nullptr;
80 }
81
82 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
83
84 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
85 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
87}
88
90 const G4RotationMatrix& rot,
91 const G4ThreeVector& tlate,
92 G4int handedness,
93 const EAxis axis0 ,
94 const EAxis axis1 ,
95 G4double axis0min,
96 G4double axis1min,
97 G4double axis0max,
98 G4double axis1max )
99 : fIsValidNorm(false), fName(name)
100{
101 fAxis[0] = axis0;
102 fAxis[1] = axis1;
103 fAxisMin[0] = axis0min;
104 fAxisMin[1] = axis1min;
105 fAxisMax[0] = axis0max;
106 fAxisMax[1] = axis1max;
107 fHandedness = handedness;
108 fRot = rot;
109 fTrans = tlate;
110
111 for (auto i=0; i<4; ++i)
112 {
113 fCorners[i].set(kInfinity, kInfinity, kInfinity);
114 fNeighbours[i] = nullptr;
115 }
116
117 fCurrentNormal.p.set(kInfinity, kInfinity, kInfinity);
118
119 fAmIOnLeftSide.me.set(kInfinity, kInfinity, kInfinity);
120 fAmIOnLeftSide.vec.set(kInfinity, kInfinity, kInfinity);
122}
123
124//=====================================================================
125//* Fake default constructor ------------------------------------------
126
128 : fHandedness(0), fIsValidNorm(false), kCarTolerance(0.),
129 fName("")
130{
131 fAxis[0] = fAxis[1] = kXAxis;
132 fAxisMin[0] = fAxisMin[1] = 0.;
133 fAxisMax[0] = fAxisMax[1] = 0.;
134 fNeighbours[0] = fNeighbours[1] = fNeighbours[2] = fNeighbours[3] = nullptr;
135}
136
137//=====================================================================
138//* destructor --------------------------------------------------------
139
141{
142}
143
144//=====================================================================
145//* AmIOnLeftSide -----------------------------------------------------
146
148 const G4ThreeVector& vec,
149 G4bool withtol)
150{
151 // AmIOnLeftSide returns phi-location of "me"
152 // (phi relation between me and vec projected on z=0 plane).
153 // If "me" is on -ve-phi-side of "vec", it returns 1.
154 // On the other hand, if "me" is on +ve-phi-side of "vec",
155 // it returns -1.
156 // (The return value represents z-coordinate of normal vector
157 // of me.cross(vec).)
158 // If me is on boundary of vec, return 0.
159
160 const G4double kAngTolerance
162
163 G4RotationMatrix unitrot;
164 const G4RotationMatrix rottol = unitrot.rotateZ(0.5*kAngTolerance);
165 const G4RotationMatrix invrottol = unitrot.rotateZ(-1.*kAngTolerance);
166
167 if (fAmIOnLeftSide.me == me
168 && fAmIOnLeftSide.vec == vec
169 && fAmIOnLeftSide.withTol == withtol)
170 {
171 return fAmIOnLeftSide.amIOnLeftSide;
172 }
173
174 fAmIOnLeftSide.me = me;
175 fAmIOnLeftSide.vec = vec;
176 fAmIOnLeftSide.withTol = withtol;
177
178 G4ThreeVector met = (G4ThreeVector(me.x(), me.y(), 0.)).unit();
179 G4ThreeVector vect = (G4ThreeVector(vec.x(), vec.y(), 0.)).unit();
180
181 G4ThreeVector ivect = invrottol * vect;
182 G4ThreeVector rvect = rottol * vect;
183
184 G4double metcrossvect = met.x() * vect.y() - met.y() * vect.x();
185
186 if (withtol)
187 {
188 if (met.x() * ivect.y() - met.y() * ivect.x() > 0 &&
189 metcrossvect >= 0) {
190 fAmIOnLeftSide.amIOnLeftSide = 1;
191 } else if (met.x() * rvect.y() - met.y() * rvect.x() < 0 &&
192 metcrossvect <= 0) {
193 fAmIOnLeftSide.amIOnLeftSide = -1;
194 } else {
195 fAmIOnLeftSide.amIOnLeftSide = 0;
196 }
197 }
198 else
199 {
200 if (metcrossvect > 0) {
201 fAmIOnLeftSide.amIOnLeftSide = 1;
202 } else if (metcrossvect < 0 ) {
203 fAmIOnLeftSide.amIOnLeftSide = -1;
204 } else {
205 fAmIOnLeftSide.amIOnLeftSide = 0;
206 }
207 }
208
209#ifdef G4TWISTDEBUG
210 G4cout << " === G4VTwistSurface::AmIOnLeftSide() =============="
211 << G4endl;
212 G4cout << " Name , returncode : " << fName << " "
213 << fAmIOnLeftSide.amIOnLeftSide << G4endl;
214 G4cout << " me, vec : " << std::setprecision(14) << me
215 << " " << vec << G4endl;
216 G4cout << " met, vect : " << met << " " << vect << G4endl;
217 G4cout << " ivec, rvec : " << ivect << " " << rvect << G4endl;
218 G4cout << " met x vect : " << metcrossvect << G4endl;
219 G4cout << " met x ivec : " << met.cross(ivect) << G4endl;
220 G4cout << " met x rvec : " << met.cross(rvect) << G4endl;
221 G4cout << " =============================================="
222 << G4endl;
223#endif
224
225 return fAmIOnLeftSide.amIOnLeftSide;
226}
227
228//=====================================================================
229//* DistanceToBoundary ------------------------------------------------
230
232 G4ThreeVector& xx,
233 const G4ThreeVector& p)
234{
235 // DistanceToBoundary
236 //
237 // return distance to nearest boundary from arbitrary point p
238 // in local coodinate.
239 // Argument areacode must be one of them:
240 // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
241 // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
242 //
243
244 G4ThreeVector d; // direction vector of the boundary
245 G4ThreeVector x0; // reference point of the boundary
246 G4double dist = kInfinity;
247 G4int boundarytype;
248
249 if (IsAxis0(areacode) && IsAxis1(areacode))
250 {
251 std::ostringstream message;
252 message << "Point is in the corner area." << G4endl
253 << " Point is in the corner area. This function returns"
254 << G4endl
255 << " a direction vector of a boundary line." << G4endl
256 << " areacode = " << areacode;
257 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003",
258 FatalException, message);
259 }
260 else if (IsAxis0(areacode) || IsAxis1(areacode))
261 {
262 GetBoundaryParameters(areacode, d, x0, boundarytype);
263 if (boundarytype == sAxisPhi)
264 {
265 G4double t = x0.getRho() / p.getRho();
266 xx.set(t*p.x(), t*p.y(), x0.z());
267 dist = (xx - p).mag();
268 }
269 else
270 {
271 // linear boundary
272 // sAxisX, sAxisY, sAxisZ, sAxisRho
273 dist = DistanceToLine(p, x0, d, xx);
274 }
275 }
276 else
277 {
278 std::ostringstream message;
279 message << "Bad areacode of boundary." << G4endl
280 << " areacode = " << areacode;
281 G4Exception("G4VTwistSurface::DistanceToBoundary()", "GeomSolids0003",
282 FatalException, message);
283 }
284 return dist;
285}
286
287//=====================================================================
288//* DistanceToIn ------------------------------------------------------
289
291 const G4ThreeVector& gv,
292 G4ThreeVector& gxxbest)
293{
294#ifdef G4TWISTDEBUG
295 G4cout << " ~~~~ G4VTwistSurface::DistanceToIn(p,v) - Start ~~~~" << G4endl;
296 G4cout << " Name : " << fName << G4endl;
297 G4cout << " gp : " << gp << G4endl;
298 G4cout << " gv : " << gv << G4endl;
299 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
300#endif
301
303 G4double distance[G4VSURFACENXX] ;
304 G4int areacode[G4VSURFACENXX] ;
305 G4bool isvalid[G4VSURFACENXX] ;
306
307 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i )
308 {
309 distance[i] = kInfinity ;
310 areacode[i] = sOutside ;
311 isvalid[i] = false ;
312 }
313
314 G4double bestdistance = kInfinity;
315#ifdef G4TWISTDEBUG
316 G4int besti = -1;
317#endif
318 G4ThreeVector bestgxx(kInfinity, kInfinity, kInfinity);
319
320 G4int nxx = DistanceToSurface(gp, gv, gxx, distance, areacode,
321 isvalid, kValidateWithTol);
322
323 for (G4int i=0; i<nxx; ++i)
324 {
325
326 // skip this intersection if:
327 // - invalid intersection
328 // - particle goes outword the surface
329
330 if (!isvalid[i])
331 {
332 // xx[i] is sOutside or distance[i] < 0
333 continue;
334 }
335
336 G4ThreeVector normal = GetNormal(gxx[i], true);
337
338 if ((normal * gv) >= 0)
339 {
340
341#ifdef G4TWISTDEBUG
342 G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
343 << "particle goes outword the surface." << G4endl;
344#endif
345 continue;
346 }
347
348 //
349 // accept this intersection if the intersection is inside.
350 //
351
352 if (IsInside(areacode[i]))
353 {
354 if (distance[i] < bestdistance)
355 {
356 bestdistance = distance[i];
357 bestgxx = gxx[i];
358#ifdef G4TWISTDEBUG
359 besti = i;
360 G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
361 << " areacode sInside name, distance = "
362 << fName << " "<< bestdistance << G4endl;
363#endif
364 }
365
366 //
367 // else, the intersection is on boundary or corner.
368 //
369
370 }
371 else
372 {
373 G4VTwistSurface* neighbours[2];
374 G4bool isaccepted[2] = {false, false};
375 G4int nneighbours = GetNeighbours(areacode[i], neighbours);
376
377 for (G4int j=0; j<nneighbours; ++j)
378 {
379 // if on corner, nneighbours = 2.
380 // if on boundary, nneighbours = 1.
381
383 G4double tmpdist[G4VSURFACENXX] ;
384 G4int tmpareacode[G4VSURFACENXX] ;
385 G4bool tmpisvalid[G4VSURFACENXX] ;
386
387 for (G4int l = 0 ; l<G4VSURFACENXX ; ++l )
388 {
389 tmpdist[l] = kInfinity ;
390 tmpareacode[l] = sOutside ;
391 tmpisvalid[l] = false ;
392 }
393
394 G4int tmpnxx = neighbours[j]->DistanceToSurface(
395 gp, gv, tmpgxx, tmpdist,
396 tmpareacode, tmpisvalid,
398 G4ThreeVector neighbournormal;
399
400 for (G4int k=0; k< tmpnxx; ++k)
401 {
402 //
403 // if tmpxx[k] is valid && sInside, the final winner must
404 // be neighbour surface. return kInfinity.
405 // else , choose tmpxx on same boundary of xx, then check normal
406 //
407
408 if (IsInside(tmpareacode[k]))
409 {
410#ifdef G4TWISTDEBUG
411 G4cout << " G4VTwistSurface:DistanceToIn(p,v): "
412 << " intersection "<< tmpgxx[k] << G4endl
413 << " is inside of neighbour surface of " << fName
414 << " . returning kInfinity." << G4endl;
415 G4cout << "~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~"
416 << G4endl;
417 G4cout << " No intersections " << G4endl;
418 G4cout << " Name : " << fName << G4endl;
419 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
420 << G4endl;
421#endif
422 if (tmpisvalid[k]) return kInfinity;
423 continue;
424
425 //
426 // if tmpxx[k] is valid && sInside, the final winner must
427 // be neighbour surface. return .
428 //
429
430 }
431 else if (IsSameBoundary(this,areacode[i],
432 neighbours[j], tmpareacode[k]))
433 {
434 // tmpxx[k] is same boundary (or corner) of xx.
435
436 neighbournormal = neighbours[j]->GetNormal(tmpgxx[k], true);
437 if (neighbournormal * gv < 0) isaccepted[j] = true;
438 }
439 }
440
441 // if nneighbours = 1, chabge isaccepted[1] before
442 // exiting neighboursurface loop.
443
444 if (nneighbours == 1) isaccepted[1] = true;
445
446 } // neighboursurface loop end
447
448 // now, we can accept xx intersection
449
450 if (isaccepted[0] == true && isaccepted[1] == true)
451 {
452 if (distance[i] < bestdistance)
453 {
454 bestdistance = distance[i];
455 gxxbest = gxx[i];
456#ifdef G4TWISTDEBUG
457 besti = i;
458 G4cout << " G4VTwistSurface::DistanceToIn(p,v): "
459 << " areacode sBoundary & sBoundary distance = "
460 << fName << " " << distance[i] << G4endl;
461#endif
462 }
463 }
464 } // else end
465 } // intersection loop end
466
467 gxxbest = bestgxx;
468
469#ifdef G4TWISTDEBUG
470 if (besti < 0)
471 {
472 G4cout << "~~~ G4VTwistSurface::DistanceToIn(p,v) - return ~~~" << G4endl;
473 G4cout << " No intersections " << G4endl;
474 G4cout << " Name : " << fName << G4endl;
475 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
476 }
477 else
478 {
479 G4cout << "~~~ G4VTwistSurface::DistanceToIn(p,v) : return ~~~" << G4endl;
480 G4cout << " Name, i : " << fName << " , " << besti << G4endl;
481 G4cout << " gxx[i] : " << gxxbest << G4endl;
482 G4cout << " bestdist : " << bestdistance << G4endl;
483 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
484 }
485
486#endif
487
488 return bestdistance;
489}
490
491//=====================================================================
492//* DistanceToOut(p, v) -----------------------------------------------
493
495 const G4ThreeVector& gv,
496 G4ThreeVector& gxxbest)
497{
498#ifdef G4TWISTDEBUG
499 G4cout << "~~~~~ G4VTwistSurface::DistanceToOut(p,v) - Start ~~~~" << G4endl;
500 G4cout << " Name : " << fName << G4endl;
501 G4cout << " gp : " << gp << G4endl;
502 G4cout << " gv : " << gv << G4endl;
503 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
504#endif
505
507 G4double distance[G4VSURFACENXX];
508 G4int areacode[G4VSURFACENXX];
509 G4bool isvalid[G4VSURFACENXX];
510
511 for ( G4int i = 0 ; i<G4VSURFACENXX ; ++i )
512 {
513 distance[i] = kInfinity ;
514 areacode[i] = sOutside ;
515 isvalid[i] = false ;
516 }
517
518 G4int nxx;
519 G4double bestdistance = kInfinity;
520
521 nxx = DistanceToSurface(gp, gv, gxx, distance, areacode,
522 isvalid, kValidateWithTol);
523
524 for (G4int i=0; i<nxx; ++i)
525 {
526 if (!(isvalid[i]))
527 {
528 continue;
529 }
530
531 G4ThreeVector normal = GetNormal(gxx[i], true);
532 if (normal * gv <= 0)
533 {
534 // particle goes toword inside of solid, return kInfinity
535#ifdef G4TWISTDEBUG
536 G4cout << " G4VTwistSurface::DistanceToOut(p,v): normal*gv < 0 "
537 << fName << " " << normal
538 << G4endl;
539#endif
540 }
541 else
542 {
543 // gxx[i] is accepted.
544 if (distance[i] < bestdistance)
545 {
546 bestdistance = distance[i];
547 gxxbest = gxx[i];
548 }
549 }
550 }
551
552#ifdef G4TWISTDEBUG
553 if (besti < 0)
554 {
555 G4cout << "~~ G4VTwistSurface::DistanceToOut(p,v) - return ~~" << G4endl;
556 G4cout << " No intersections " << G4endl;
557 G4cout << " Name : " << fName << G4endl;
558 G4cout << " bestdist : " << bestdistance << G4endl;
559 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
560 }
561 else
562 {
563 G4cout << "~~ G4VTwistSurface::DistanceToOut(p,v) : return ~~" << G4endl;
564 G4cout << " Name, i : " << fName << " , " << i << G4endl;
565 G4cout << " gxx[i] : " << gxxbest << G4endl;
566 G4cout << " bestdist : " << bestdistance << G4endl;
567 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
568 }
569#endif
570
571 return bestdistance;
572}
573
574//=====================================================================
575//* DistanceTo(p) -----------------------------------------------------
576
578 G4ThreeVector& gxxbest)
579{
580#ifdef G4TWISTDEBUG
581 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - Start ~~~~~~~~~" << G4endl;
582 G4cout << " Name : " << fName << G4endl;
583 G4cout << " gp : " << gp << G4endl;
584 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
585#endif
586
587
589 G4double distance[G4VSURFACENXX] ;
590 G4int areacode[G4VSURFACENXX] ;
591
592 for (G4int i = 0 ; i<G4VSURFACENXX ; ++i )
593 {
594 distance[i] = kInfinity ;
595 areacode[i] = sOutside ;
596 }
597
598 DistanceToSurface(gp, gxx, distance, areacode);
599 gxxbest = gxx[0];
600
601#ifdef G4TWISTDEBUG
602 G4cout << "~~~~~ G4VTwistSurface::DistanceTo(p) - return ~~~~~~~~" << G4endl;
603 G4cout << " Name : " << fName << G4endl;
604 G4cout << " gxx : " << gxxbest << G4endl;
605 G4cout << " bestdist : " << distance[0] << G4endl;
606 G4cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << G4endl;
607#endif
608
609 return distance[0];
610}
611
612//=====================================================================
613//* IsSameBoundary ----------------------------------------------------
614
615G4bool
617 G4VTwistSurface* surf2, G4int areacode2 ) const
618{
619 //
620 // IsSameBoundary
621 //
622 // checking tool whether two boundaries on different surfaces are same or not.
623 //
624
625 G4bool testbitmode = true;
626 G4bool iscorner[2] = {IsCorner(areacode1, testbitmode),
627 IsCorner(areacode2, testbitmode)};
628
629 if (iscorner[0] && iscorner[1])
630 {
631 // on corner
632 G4ThreeVector corner1 =
633 surf1->ComputeGlobalPoint(surf1->GetCorner(areacode1));
634 G4ThreeVector corner2 =
635 surf2->ComputeGlobalPoint(surf2->GetCorner(areacode2));
636
637 if ((corner1 - corner2).mag() < kCarTolerance) { return true; }
638 else { return false; }
639 }
640 else if ((IsBoundary(areacode1, testbitmode) && (!iscorner[0])) &&
641 (IsBoundary(areacode2, testbitmode) && (!iscorner[1])))
642 {
643 // on boundary
644 G4ThreeVector d1, d2, ld1, ld2;
645 G4ThreeVector x01, x02, lx01, lx02;
646 G4int type1, type2;
647 surf1->GetBoundaryParameters(areacode1, ld1, lx01, type1);
648 surf2->GetBoundaryParameters(areacode2, ld2, lx02, type2);
649
650 x01 = surf1->ComputeGlobalPoint(lx01);
651 x02 = surf2->ComputeGlobalPoint(lx02);
652 d1 = surf1->ComputeGlobalDirection(ld1);
653 d2 = surf2->ComputeGlobalDirection(ld2);
654
655 if ((x01 - x02).mag() < kCarTolerance &&
656 (d1 - d2).mag() < kCarTolerance) { return true; }
657 else { return false; }
658 }
659 else
660 {
661 return false;
662 }
663}
664
665//=====================================================================
666//* GetBoundaryParameters ---------------------------------------------
667
669 G4ThreeVector& d,
670 G4ThreeVector& x0,
671 G4int& boundarytype) const
672{
673 // areacode must be one of them:
674 // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
675 // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
676
677 for (G4int i=0; i<4; ++i)
678 {
679 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0,
680 boundarytype))
681 {
682 return;
683 }
684 }
685
686 std::ostringstream message;
687 message << "Not registered boundary." << G4endl
688 << " Boundary at areacode " << std::hex << areacode
689 << std::dec << G4endl
690 << " is not registered.";
691 G4Exception("G4VTwistSurface::GetBoundaryParameters()", "GeomSolids0002",
692 FatalException, message);
693}
694
695//=====================================================================
696//* GetBoundaryAtPZ ---------------------------------------------------
697
699 const G4ThreeVector& p) const
700{
701 // areacode must be one of them:
702 // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
703 // sAxis1 & sAxisMin, sAxis1 & sAxisMax.
704
705 if (areacode & sAxis0 && areacode & sAxis1)
706 {
707 std::ostringstream message;
708 message << "Point is in the corner area." << G4endl
709 << " This function returns "
710 << "a direction vector of a boundary line." << G4endl
711 << " areacode = " << areacode;
712 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0003",
713 FatalException, message);
714 }
715
717 G4ThreeVector x0;
718 G4int boundarytype;
719 G4bool found = false;
720
721 for (G4int i=0; i<4; ++i)
722 {
723 if (fBoundaries[i].GetBoundaryParameters(areacode, d, x0,
724 boundarytype))
725 {
726 found = true;
727 continue;
728 }
729 }
730
731 if (!found)
732 {
733 std::ostringstream message;
734 message << "Not registered boundary." << G4endl
735 << " Boundary at areacode " << areacode << G4endl
736 << " is not registered.";
737 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002",
738 FatalException, message);
739 }
740
741 if (((boundarytype & sAxisPhi) == sAxisPhi) ||
742 ((boundarytype & sAxisRho) == sAxisRho))
743 {
744 std::ostringstream message;
745 message << "Not a z-depended line boundary." << G4endl
746 << " Boundary at areacode " << areacode << G4endl
747 << " is not a z-depended line.";
748 G4Exception("G4VTwistSurface::GetBoundaryAtPZ()", "GeomSolids0002",
749 FatalException, message);
750 }
751 return ((p.z() - x0.z()) / d.z()) * d + x0;
752}
753
754//=====================================================================
755//* SetCorner ---------------------------------------------------------
756
758 G4double x, G4double y, G4double z)
759{
760 if ((areacode & sCorner) != sCorner)
761 {
762 std::ostringstream message;
763 message << "Area code must represents corner." << G4endl
764 << " areacode " << areacode;
765 G4Exception("G4VTwistSurface::SetCorner()", "GeomSolids0002",
766 FatalException, message);
767 }
768
769 if ((areacode & sC0Min1Min) == sC0Min1Min) {
770 fCorners[0].set(x, y, z);
771 } else if ((areacode & sC0Max1Min) == sC0Max1Min) {
772 fCorners[1].set(x, y, z);
773 } else if ((areacode & sC0Max1Max) == sC0Max1Max) {
774 fCorners[2].set(x, y, z);
775 } else if ((areacode & sC0Min1Max) == sC0Min1Max) {
776 fCorners[3].set(x, y, z);
777 }
778}
779
780//=====================================================================
781//* SetBoundaryAxis ---------------------------------------------------
782
783void G4VTwistSurface::GetBoundaryAxis(G4int areacode, EAxis axis[]) const
784{
785 if ((areacode & sBoundary) != sBoundary) {
786 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0003",
787 FatalException, "Not located on a boundary!");
788 }
789 for (G4int i=0; i<2; ++i)
790 {
791 G4int whichaxis = 0 ;
792 if (i == 0) {
793 whichaxis = sAxis0;
794 } else if (i == 1) {
795 whichaxis = sAxis1;
796 }
797
798 // extracted axiscode of whichaxis
799 G4int axiscode = whichaxis & sAxisMask & areacode ;
800 if (axiscode) {
801 if (axiscode == (whichaxis & sAxisX)) {
802 axis[i] = kXAxis;
803 } else if (axiscode == (whichaxis & sAxisY)) {
804 axis[i] = kYAxis;
805 } else if (axiscode == (whichaxis & sAxisZ)) {
806 axis[i] = kZAxis;
807 } else if (axiscode == (whichaxis & sAxisRho)) {
808 axis[i] = kRho;
809 } else if (axiscode == (whichaxis & sAxisPhi)) {
810 axis[i] = kPhi;
811 } else {
812 std::ostringstream message;
813 message << "Not supported areacode." << G4endl
814 << " areacode " << areacode;
815 G4Exception("G4VTwistSurface::GetBoundaryAxis()", "GeomSolids0001",
816 FatalException, message);
817 }
818 }
819 }
820}
821
822//=====================================================================
823//* SetBoundaryLimit --------------------------------------------------
824
826{
827 if (areacode & sCorner) {
828 if (areacode & sC0Min1Min) {
829 limit[0] = fAxisMin[0];
830 limit[1] = fAxisMin[1];
831 } else if (areacode & sC0Max1Min) {
832 limit[0] = fAxisMax[0];
833 limit[1] = fAxisMin[1];
834 } else if (areacode & sC0Max1Max) {
835 limit[0] = fAxisMax[0];
836 limit[1] = fAxisMax[1];
837 } else if (areacode & sC0Min1Max) {
838 limit[0] = fAxisMin[0];
839 limit[1] = fAxisMax[1];
840 }
841 } else if (areacode & sBoundary) {
842 if (areacode & (sAxis0 | sAxisMin)) {
843 limit[0] = fAxisMin[0];
844 } else if (areacode & (sAxis1 | sAxisMin)) {
845 limit[0] = fAxisMin[1];
846 } else if (areacode & (sAxis0 | sAxisMax)) {
847 limit[0] = fAxisMax[0];
848 } else if (areacode & (sAxis1 | sAxisMax)) {
849 limit[0] = fAxisMax[1];
850 }
851 } else {
852 std::ostringstream message;
853 message << "Not located on a boundary!" << G4endl
854 << " areacode " << areacode;
855 G4Exception("G4VTwistSurface::GetBoundaryLimit()", "GeomSolids1002",
856 JustWarning, message);
857 }
858}
859
860//=====================================================================
861//* SetBoundary -------------------------------------------------------
862
864 const G4ThreeVector& direction,
865 const G4ThreeVector& x0,
866 const G4int& boundarytype)
867{
868 G4int code = (~sAxisMask) & axiscode;
869 if ((code == (sAxis0 & sAxisMin)) ||
870 (code == (sAxis0 & sAxisMax)) ||
871 (code == (sAxis1 & sAxisMin)) ||
872 (code == (sAxis1 & sAxisMax)))
873 {
874 G4bool done = false;
875 for (auto i=0; i<4; ++i)
876 {
877 if (fBoundaries[i].IsEmpty())
878 {
879 fBoundaries[i].SetFields(axiscode, direction,
880 x0, boundarytype);
881 done = true;
882 break;
883 }
884 }
885
886 if (!done)
887 {
888 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003",
889 FatalException, "Number of boundary exceeding 4!");
890 }
891 }
892 else
893 {
894 std::ostringstream message;
895 message << "Invalid axis-code." << G4endl
896 << " axiscode = "
897 << std::hex << axiscode << std::dec;
898 G4Exception("G4VTwistSurface::SetBoundary()", "GeomSolids0003",
899 FatalException, message);
900 }
901}
902
903//=====================================================================
904//* GetFace -----------------------------------------------------------
905
907 G4int n, G4int iside )
908{
909 // this is the face mapping function
910 // (i,j) -> face number
911
912 if ( iside == 0 ) {
913 return i * ( k - 1 ) + j ;
914 }
915
916 else if ( iside == 1 ) {
917 return (k-1)*(k-1) + i*(k-1) + j ;
918 }
919
920 else if ( iside == 2 ) {
921 return 2*(k-1)*(k-1) + i*(k-1) + j ;
922 }
923
924 else if ( iside == 3 ) {
925 return 2*(k-1)*(k-1) + (n-1)*(k-1) + i*(k-1) + j ;
926 }
927
928 else if ( iside == 4 ) {
929 return 2*(k-1)*(k-1) + 2*(n-1)*(k-1) + i*(k-1) + j ;
930 }
931
932 else if ( iside == 5 ) {
933 return 2*(k-1)*(k-1) + 3*(n-1)*(k-1) + i*(k-1) + j ;
934 }
935
936 else {
937 std::ostringstream message;
938 message << "Not correct side number: "
939 << GetName() << G4endl
940 << "iside is " << iside << " but should be "
941 << "0,1,2,3,4 or 5" << ".";
942 G4Exception("G4TwistSurface::G4GetFace()", "GeomSolids0002",
943 FatalException, message);
944 }
945
946 return -1 ; // wrong face
947}
948
949//=====================================================================
950//* GetNode -----------------------------------------------------------
951
953 G4int n, G4int iside )
954{
955 // this is the node mapping function
956 // (i,j) -> node number
957 // Depends on the side iside and the used meshing of the surface
958
959 if ( iside == 0 )
960 {
961 // lower endcap is kxk squared.
962 // n = k
963 return i * k + j ;
964 }
965
966 if ( iside == 1 )
967 {
968 // upper endcap is kxk squared. Shift by k*k
969 // n = k
970 return k*k + i*k + j ;
971 }
972
973 else if ( iside == 2 )
974 {
975 // front side.
976 if ( i == 0 ) { return j ; }
977 else if ( i == n-1 ) { return k*k + j ; }
978 else { return 2*k*k + 4*(i-1)*(k-1) + j ; }
979 }
980
981 else if ( iside == 3 )
982 {
983 // right side
984 if ( i == 0 ) { return (j+1)*k - 1 ; }
985 else if ( i == n-1 ) { return k*k + (j+1)*k - 1 ; }
986 else
987 {
988 return 2*k*k + 4*(i-1)*(k-1) + (k-1) + j ;
989 }
990 }
991 else if ( iside == 4 )
992 {
993 // back side
994 if ( i == 0 ) { return k*k - 1 - j ; } // reversed order
995 else if ( i == n-1 ) { return 2*k*k - 1 - j ; } // reversed order
996 else
997 {
998 return 2*k*k + 4*(i-1)*(k-1) + 2*(k-1) + j ; // normal order
999 }
1000 }
1001 else if ( iside == 5 )
1002 {
1003 // left side
1004 if ( i == 0 ) { return k*k - (j+1)*k ; } // reversed order
1005 else if ( i == n-1) { return 2*k*k - (j+1)*k ; } // reverded order
1006 else
1007 {
1008 if ( j == k-1 ) { return 2*k*k + 4*(i-1)*(k-1) ; } // special case
1009 else
1010 {
1011 return 2*k*k + 4*(i-1)*(k-1) + 3*(k-1) + j ; // normal order
1012 }
1013 }
1014 }
1015 else
1016 {
1017 std::ostringstream message;
1018 message << "Not correct side number: "
1019 << GetName() << G4endl
1020 << "iside is " << iside << " but should be "
1021 << "0,1,2,3,4 or 5" << ".";
1022 G4Exception("G4TwistSurface::G4GetNode()", "GeomSolids0002",
1023 FatalException, message);
1024 }
1025 return -1 ; // wrong node
1026}
1027
1028//=====================================================================
1029//* GetEdgeVisiblility ------------------------------------------------
1030
1032 G4int number, G4int orientation )
1033{
1034 // clockwise filling -> positive orientation
1035 // counter clockwise filling -> negative orientation
1036
1037 //
1038 // d C c
1039 // +------+
1040 // | |
1041 // | |
1042 // | |
1043 // D | |B
1044 // | |
1045 // | |
1046 // | |
1047 // +------+
1048 // a A b
1049 //
1050 // a = +--+ A = ---+
1051 // b = --++ B = --+-
1052 // c = -++- C = -+--
1053 // d = ++-- D = +---
1054
1055
1056 // check first invisible faces
1057
1058 if ( ( i>0 && i<n-2 ) && ( j>0 && j<k-2 ) )
1059 {
1060 return -1 ; // always invisible, signs: ----
1061 }
1062
1063 // change first the vertex number (depends on the orientation)
1064 // 0,1,2,3 -> 3,2,1,0
1065 if ( orientation < 0 ) { number = ( 3 - number ) ; }
1066
1067 // check true edges
1068 if ( ( j>=1 && j<=k-3 ) )
1069 {
1070 if ( i == 0 ) { // signs (A): ---+
1071 return ( number == 3 ) ? 1 : -1 ;
1072 }
1073
1074 else if ( i == n-2 ) { // signs (C): -+--
1075 return ( number == 1 ) ? 1 : -1 ;
1076 }
1077
1078 else
1079 {
1080 std::ostringstream message;
1081 message << "Not correct face number: " << GetName() << " !";
1082 G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1083 "GeomSolids0003", FatalException, message);
1084 }
1085 }
1086
1087 if ( ( i>=1 && i<=n-3 ) )
1088 {
1089 if ( j == 0 ) { // signs (D): +---
1090 return ( number == 0 ) ? 1 : -1 ;
1091 }
1092
1093 else if ( j == k-2 ) { // signs (B): --+-
1094 return ( number == 2 ) ? 1 : -1 ;
1095 }
1096
1097 else
1098 {
1099 std::ostringstream message;
1100 message << "Not correct face number: " << GetName() << " !";
1101 G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1102 "GeomSolids0003", FatalException, message);
1103 }
1104 }
1105
1106 // now the corners
1107 if ( i == 0 && j == 0 ) { // signs (a) : +--+
1108 return ( number == 0 || number == 3 ) ? 1 : -1 ;
1109 }
1110 else if ( i == 0 && j == k-2 ) { // signs (b) : --++
1111 return ( number == 2 || number == 3 ) ? 1 : -1 ;
1112 }
1113 else if ( i == n-2 && j == k-2 ) { // signs (c) : -++-
1114 return ( number == 1 || number == 2 ) ? 1 : -1 ;
1115 }
1116 else if ( i == n-2 && j == 0 ) { // signs (d) : ++--
1117 return ( number == 0 || number == 1 ) ? 1 : -1 ;
1118 }
1119 else
1120 {
1121 std::ostringstream message;
1122 message << "Not correct face number: " << GetName() << " !";
1123 G4Exception("G4TwistSurface::G4GetEdgeVisibility()",
1124 "GeomSolids0003", FatalException, message);
1125 }
1126
1127 std::ostringstream message;
1128 message << "Not correct face number: " << GetName() << " !";
1129 G4Exception("G4TwistSurface::G4GetEdgeVisibility()", "GeomSolids0003",
1130 FatalException, message);
1131
1132 return 0 ;
1133}
1134
1135
1136//=====================================================================
1137//* DebugPrint --------------------------------------------------------
1138
1140{
1145
1146 G4cout << "/* G4VTwistSurface::DebugPrint():--------------------------"
1147 << G4endl;
1148 G4cout << "/* Name = " << fName << G4endl;
1149 G4cout << "/* Axis = " << std::hex << fAxis[0] << " "
1150 << std::hex << fAxis[1]
1151 << " (0,1,2,3,5 = kXAxis,kYAxis,kZAxis,kRho,kPhi)"
1152 << std::dec << G4endl;
1153 G4cout << "/* BoundaryLimit(in local) fAxis0(min, max) = ("<<fAxisMin[0]
1154 << ", " << fAxisMax[0] << ")" << G4endl;
1155 G4cout << "/* BoundaryLimit(in local) fAxis1(min, max) = ("<<fAxisMin[1]
1156 << ", " << fAxisMax[1] << ")" << G4endl;
1157 G4cout << "/* Cornar point sC0Min1Min = " << A << G4endl;
1158 G4cout << "/* Cornar point sC0Max1Min = " << B << G4endl;
1159 G4cout << "/* Cornar point sC0Max1Max = " << C << G4endl;
1160 G4cout << "/* Cornar point sC0Min1Max = " << D << G4endl;
1161 G4cout << "/*---------------------------------------------------------"
1162 << G4endl;
1163}
1164
1165//=====================================================================
1166// G4VTwistSurface::CurrentStatus class
1167//=====================================================================
1168
1169//=====================================================================
1170//* CurrentStatus::CurrentStatus --------------------------------------
1171
1173{
1174 for (size_t i=0; i<G4VSURFACENXX; ++i)
1175 {
1176 fDistance[i] = kInfinity;
1177 fAreacode[i] = sOutside;
1178 fIsValid[i] = false;
1179 fXX[i].set(kInfinity, kInfinity, kInfinity);
1180 }
1181 fNXX = 0;
1182 fLastp.set(kInfinity, kInfinity, kInfinity);
1183 fLastv.set(kInfinity, kInfinity, kInfinity);
1184 fLastValidate = kUninitialized;
1185 fDone = false;
1186}
1187
1188//=====================================================================
1189//* CurrentStatus::~CurrentStatus -------------------------------------
1190
1192{
1193}
1194
1195//=====================================================================
1196//* CurrentStatus::SetCurrentStatus -----------------------------------
1197
1198void
1200 G4ThreeVector& xx,
1201 G4double& dist,
1202 G4int& areacode,
1203 G4bool& isvalid,
1204 G4int nxx,
1205 EValidate validate,
1206 const G4ThreeVector* p,
1207 const G4ThreeVector* v)
1208{
1209 fDistance[i] = dist;
1210 fAreacode[i] = areacode;
1211 fIsValid[i] = isvalid;
1212 fXX[i] = xx;
1213 fNXX = nxx;
1214 fLastValidate = validate;
1215 if (p != nullptr)
1216 {
1217 fLastp = *p;
1218 }
1219 else
1220 {
1221 G4Exception("G4VTwistSurface::CurrentStatus::SetCurrentStatus()",
1222 "GeomSolids0003", FatalException, "SetCurrentStatus: p = 0!");
1223 }
1224 if (v != nullptr)
1225 {
1226 fLastv = *v;
1227 }
1228 else
1229 {
1230 fLastv.set(kInfinity, kInfinity, kInfinity);
1231 }
1232 fDone = true;
1233}
1234
1235//=====================================================================
1236//* CurrentStatus::ResetfDone -----------------------------------------
1237
1238void
1240 const G4ThreeVector* p,
1241 const G4ThreeVector* v)
1242
1243{
1244 if (validate == fLastValidate && p != nullptr && *p == fLastp)
1245 {
1246 if (v == nullptr || (*v == fLastv)) return;
1247 }
1248 G4ThreeVector xx(kInfinity, kInfinity, kInfinity);
1249 for (size_t i=0; i<G4VSURFACENXX; ++i)
1250 {
1251 fDistance[i] = kInfinity;
1252 fAreacode[i] = sOutside;
1253 fIsValid[i] = false;
1254 fXX[i] = xx; // bug in old code ( was fXX[i] = xx[i] )
1255 }
1256 fNXX = 0;
1257 fLastp.set(kInfinity, kInfinity, kInfinity);
1258 fLastv.set(kInfinity, kInfinity, kInfinity);
1259 fLastValidate = kUninitialized;
1260 fDone = false;
1261}
1262
1263//=====================================================================
1264//* CurrentStatus::DebugPrint -----------------------------------------
1265
1266void
1268{
1269 G4cout << "CurrentStatus::Dist0,1= " << fDistance[0]
1270 << " " << fDistance[1] << " areacode = " << fAreacode[0]
1271 << " " << fAreacode[1] << G4endl;
1272}
1273
1274//=====================================================================
1275// G4VTwistSurface::Boundary class
1276//=====================================================================
1277
1278//=====================================================================
1279//* Boundary::Boundary ------------------------------------------------
1280
1282 : fBoundaryAcode(-1), fBoundaryType(0)
1283{
1284}
1285
1286//=====================================================================
1287//* Boundary::~Boundary -----------------------------------------------
1288
1290{
1291}
1292
1293//=====================================================================
1294//* Boundary::SetFields -----------------------------------------------
1295
1296void
1298 const G4ThreeVector& d,
1299 const G4ThreeVector& x0,
1300 const G4int& boundarytype)
1301{
1302 fBoundaryAcode = areacode;
1303 fBoundaryDirection = d;
1304 fBoundaryX0 = x0;
1305 fBoundaryType = boundarytype;
1306}
1307
1308//=====================================================================
1309//* Boundary::IsEmpty -------------------------------------------------
1310
1312{
1313 if (fBoundaryAcode == -1) return true;
1314 return false;
1315}
1316
1317//=====================================================================
1318//* Boundary::GetBoundaryParameters -----------------------------------
1319
1320G4bool
1322 G4ThreeVector& d,
1323 G4ThreeVector& x0,
1324 G4int& boundarytype) const
1325{
1326 // areacode must be one of them:
1327 // sAxis0 & sAxisMin, sAxis0 & sAxisMax,
1328 // sAxis1 & sAxisMin, sAxis1 & sAxisMax
1329 //
1330 if ((areacode & sAxis0) && (areacode & sAxis1))
1331 {
1332 std::ostringstream message;
1333 message << "Located in the corner area." << G4endl
1334 << " This function returns a direction vector of "
1335 << "a boundary line." << G4endl
1336 << " areacode = " << areacode;
1337 G4Exception("G4VTwistSurface::Boundary::GetBoundaryParameters()",
1338 "GeomSolids0003", FatalException, message);
1339 }
1340 if ((areacode & sSizeMask) != (fBoundaryAcode & sSizeMask))
1341 {
1342 return false;
1343 }
1344 d = fBoundaryDirection;
1345 x0 = fBoundaryX0;
1346 boundarytype = fBoundaryType;
1347 return true;
1348}
const G4double kCarTolerance
G4double B(G4double temperature)
G4double D(G4double temp)
@ JustWarning
@ FatalException
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4VSURFACENXX
const G4double A[17]
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
double z() const
double x() const
double y() const
Hep3Vector cross(const Hep3Vector &) const
double getRho() const
void set(double x, double y, double z)
HepRotation & rotateZ(double delta)
Definition: Rotation.cc:87
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()
G4double GetAngularTolerance() const
void SetFields(const G4int &areacode, const G4ThreeVector &d, const G4ThreeVector &x0, const G4int &boundarytype)
G4bool GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
void SetCurrentStatus(G4int i, G4ThreeVector &xx, G4double &dist, G4int &areacode, G4bool &isvalid, G4int nxx, EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=nullptr)
void ResetfDone(EValidate validate, const G4ThreeVector *p, const G4ThreeVector *v=nullptr)
virtual G4int AmIOnLeftSide(const G4ThreeVector &me, const G4ThreeVector &vec, G4bool withTol=true)
static const G4int sAxisMask
static const G4int sC0Min1Min
static const G4int sC0Min1Max
G4VTwistSurface(const G4String &name)
G4bool IsAxis1(G4int areacode) const
G4int GetNode(G4int i, G4int j, G4int m, G4int n, G4int iside)
static const G4int sOutside
virtual ~G4VTwistSurface()
G4ThreeVector ComputeGlobalDirection(const G4ThreeVector &lp) const
G4bool IsCorner(G4int areacode, G4bool testbitmode=false) const
static const G4int sAxisMax
static const G4int sAxis0
G4int GetFace(G4int i, G4int j, G4int m, G4int n, G4int iside)
G4double fAxisMax[2]
void GetBoundaryAxis(G4int areacode, EAxis axis[]) const
virtual G4double DistanceTo(const G4ThreeVector &gp, G4ThreeVector &gxx)
G4bool IsAxis0(G4int areacode) const
G4RotationMatrix fRot
G4int GetEdgeVisibility(G4int i, G4int j, G4int m, G4int n, G4int number, G4int orientation)
virtual G4int DistanceToSurface(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector gxx[], G4double distance[], G4int areacode[], G4bool isvalid[], EValidate validate=kValidateWithTol)=0
G4VTwistSurface ** GetNeighbours()
G4double DistanceToLine(const G4ThreeVector &p, const G4ThreeVector &x0, const G4ThreeVector &d, G4ThreeVector &xx)
void GetBoundaryLimit(G4int areacode, G4double limit[]) const
void DebugPrint() const
static const G4int sAxisPhi
static const G4int sAxisMin
static const G4int sC0Max1Max
virtual G4double DistanceToOut(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
virtual G4double DistanceToIn(const G4ThreeVector &gp, const G4ThreeVector &gv, G4ThreeVector &gxxbest)
static const G4int sAxis1
virtual G4ThreeVector GetBoundaryAtPZ(G4int areacode, const G4ThreeVector &p) const
G4bool IsInside(G4int areacode, G4bool testbitmode=false) const
G4ThreeVector fTrans
virtual void SetBoundary(const G4int &axiscode, const G4ThreeVector &direction, const G4ThreeVector &x0, const G4int &boundarytype)
static const G4int sAxisRho
void SetCorner(G4int areacode, G4double x, G4double y, G4double z)
G4ThreeVector GetCorner(G4int areacode) const
static const G4int sBoundary
static const G4int sAxisZ
virtual G4double DistanceToBoundary(G4int areacode, G4ThreeVector &xx, const G4ThreeVector &p)
G4double fAxisMin[2]
static const G4int sCorner
static const G4int sC0Max1Min
static const G4int sInside
G4bool IsSameBoundary(G4VTwistSurface *surface1, G4int areacode1, G4VTwistSurface *surface2, G4int areacode2) const
virtual G4String GetName() const
virtual G4ThreeVector GetNormal(const G4ThreeVector &xx, G4bool isGlobal)=0
static const G4int sAxisY
static const G4int sSizeMask
static const G4int sAxisX
static const G4int sAreaMask
G4bool IsBoundary(G4int areacode, G4bool testbitmode=false) const
G4ThreeVector ComputeGlobalPoint(const G4ThreeVector &lp) const
G4SurfCurNormal fCurrentNormal
virtual void GetBoundaryParameters(const G4int &areacode, G4ThreeVector &d, G4ThreeVector &x0, G4int &boundarytype) const
EAxis
Definition: geomdefs.hh:54
@ kPhi
Definition: geomdefs.hh:60
@ kYAxis
Definition: geomdefs.hh:56
@ kXAxis
Definition: geomdefs.hh:55
@ kZAxis
Definition: geomdefs.hh:57
@ kUndefined
Definition: geomdefs.hh:61
@ kRho
Definition: geomdefs.hh:58
Definition: inftrees.h:24