Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateXViewer.cc
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29// Andrew Walkden 7th February 1997
30// Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
31// G4OpenGLImmediateViewer.
32
35
36#include "G4ios.hh"
37#include "G4Threading.hh"
38
41 const G4String& name)
42 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
43 G4OpenGLViewer (sceneHandler),
44 G4OpenGLXViewer (sceneHandler),
45 G4OpenGLImmediateViewer (sceneHandler)
46{
47 if (fViewId < 0) return; // In case error in base class instantiation.
48
49// ensure a suitable window was found
50 if (!vi_immediate) {
51 G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
52 " G4OpenGLXViewer couldn't get a visual." << G4endl;
53 fViewId = -1; // This flags an error.
54 return;
55 }
56}
57
59
61
65
67
68 // If a double buffer context has been forced upon us, ignore the
69 // back buffer for this OpenGLImmediate view.
70 glDrawBuffer (GL_FRONT);
71
72 glDepthFunc (GL_LEQUAL);
73 glDepthMask (GL_TRUE);
74}
75
77
79
80 if(style!=G4ViewParameters::hlr &&
82
85 ProcessView ();
86 glFlush ();
87
89
90 }
91
92 NeedKernelVisit (); // Always need to visit G4 kernel.
93 ProcessView ();
94 FinishView ();
95
96}
97
99// glXWaitGL (); //Wait for effects of all previous OpenGL commands to
100 //be propagated before progressing.
101// JA: Commented out July 2021 - slows rendering down in some cases and I
102// don't see any adverse effects.
103 glFlush ();
104}
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
G4OpenGLImmediateXViewer(G4OpenGLImmediateSceneHandler &scene, const G4String &name="")
void HaloingSecondPass()
void CreateGLXContext(XVisualInfo *vi)
virtual void CreateFontLists()
XVisualInfo * vi_immediate
virtual void CreateMainWindow()
const G4ViewParameters & GetViewParameters() const
void NeedKernelVisit()
Definition: G4VViewer.cc:80
G4int fViewId
Definition: G4VViewer.hh:217
DrawingStyle GetDrawingStyle() const