78{
79
80
86 if(radius<=0.) radius = 1.;
92 const G4double frontHalfAngle = std::atan(frontHalfHeight / nearDistance);
93
94
104}
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
void SetTargetPosition(const G4ThreeVector &val)
void SetUpVector(const G4ThreeVector &val)
void SetLightDirection(const G4ThreeVector &val)
void SetBackgroundColour(const G4Colour &val)
void SetEyePosition(const G4ThreeVector &val)
G4Scene * GetScene() const
G4VSceneHandler & fSceneHandler
G4double GetCameraDistance(G4double radius) const
G4Vector3D & GetActualLightpointDirection()
const G4Colour & GetBackgroundColour() const
const G4Vector3D & GetViewpointDirection() const
const G4Point3D & GetCurrentTargetPoint() const
G4double GetFrontHalfHeight(G4double nearDistance, G4double radius) const
const G4Vector3D & GetUpVector() const
G4double GetNearDistance(G4double cameraDistance, G4double radius) const
G4double GetExtentRadius() const
BasicVector3D< T > unit() const