Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4RegularNavigation.cc
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25//
26// class G4RegularNavigation implementation
27//
28// Author: Pedro Arce, May 2007
29//
30// --------------------------------------------------------------------
31
33#include "G4TouchableHistory.hh"
35#include "G4Material.hh"
36#include "G4NormalNavigation.hh"
37#include "G4Navigator.hh"
40
41//------------------------------------------------------------------
43{
45 fMinStep = 101*kCarTolerance;
46}
47
48
49//------------------------------------------------------------------
51{
52}
53
54
55//------------------------------------------------------------------
57 ComputeStep(const G4ThreeVector& localPoint,
58 const G4ThreeVector& localDirection,
59 const G4double currentProposedStepLength,
60 G4double& newSafety,
61 G4NavigationHistory& history,
62 G4bool& validExitNormal,
63 G4ThreeVector& exitNormal,
64 G4bool& exiting,
65 G4bool& entering,
66 G4VPhysicalVolume *(*pBlockedPhysical),
67 G4int& blockedReplicaNo)
68{
69 // This method is never called because to be called the daughter has to be
70 // a regular structure. This would only happen if the track is in the mother
71 // of voxels volume. But the voxels fill completely their mother, so when a
72 // track enters the mother it automatically enters a voxel. Only precision
73 // problems would make this method to be called
74
75 G4ThreeVector globalPoint =
76 history.GetTopTransform().InverseTransformPoint(localPoint);
77 G4ThreeVector globalDirection =
78 history.GetTopTransform().InverseTransformAxis(localDirection);
79
80 G4ThreeVector localPoint2 = localPoint; // take away constantness
81
82 LevelLocate( history, *pBlockedPhysical, blockedReplicaNo,
83 globalPoint, &globalDirection, true, localPoint2 );
84
85
86 // Get in which voxel it is
87 //
88 G4VPhysicalVolume *motherPhysical, *daughterPhysical;
89 G4LogicalVolume *motherLogical;
90 motherPhysical = history.GetTopVolume();
91 motherLogical = motherPhysical->GetLogicalVolume();
92 daughterPhysical = motherLogical->GetDaughter(0);
93
94 G4PhantomParameterisation * daughterParam =
95 (G4PhantomParameterisation*)(daughterPhysical->GetParameterisation());
96 G4int copyNo = daughterParam ->GetReplicaNo(localPoint,localDirection);
97
98 G4ThreeVector voxelTranslation = daughterParam->GetTranslation( copyNo );
99 G4ThreeVector daughterPoint = localPoint - voxelTranslation;
100
101
102 // Compute step in voxel
103 //
104 return fnormalNav->ComputeStep(daughterPoint,
105 localDirection,
106 currentProposedStepLength,
107 newSafety,
108 history,
109 validExitNormal,
110 exitNormal,
111 exiting,
112 entering,
113 pBlockedPhysical,
114 blockedReplicaNo);
115}
116
117
118//------------------------------------------------------------------
120 G4ThreeVector& localPoint,
121 const G4ThreeVector& localDirection,
122 const G4double currentProposedStepLength,
123 G4double& newSafety,
124 G4NavigationHistory& history,
125 G4bool& validExitNormal,
126 G4ThreeVector& exitNormal,
127 G4bool& exiting,
128 G4bool& entering,
129 G4VPhysicalVolume *(*pBlockedPhysical),
130 G4int& blockedReplicaNo,
131 G4VPhysicalVolume* pCurrentPhysical)
132{
134
136 (G4PhantomParameterisation*)(pCurrentPhysical->GetParameterisation());
137
138 if( !param->SkipEqualMaterials() )
139 {
140 return fnormalNav->ComputeStep(localPoint,
141 localDirection,
142 currentProposedStepLength,
143 newSafety,
144 history,
145 validExitNormal,
146 exitNormal,
147 exiting,
148 entering,
149 pBlockedPhysical,
150 blockedReplicaNo);
151 }
152
153
154 G4double ourStep = 0.;
155
156 // To get replica No: transform local point to the reference system of the
157 // param container volume
158 //
159 G4int ide = (G4int)history.GetDepth();
160 G4ThreeVector containerPoint = history.GetTransform(ide)
161 .InverseTransformPoint(localPoint);
162
163 // Point in global frame
164 //
165 containerPoint = history.GetTransform(ide).InverseTransformPoint(localPoint);
166
167 // Point in voxel parent volume frame
168 //
169 containerPoint = history.GetTransform(ide-1).TransformPoint(containerPoint);
170
171 // Store previous voxel translation to move localPoint by the difference
172 // with the new one
173 //
174 G4ThreeVector prevVoxelTranslation = containerPoint - localPoint;
175
176 // Do not use the expression below: There are cases where the
177 // fLastLocatedPointLocal does not give the correct answer
178 // (particle reaching a wall and bounced back, particle travelling through
179 // the wall that is deviated in an step, ...; these are pathological cases
180 // that give wrong answers in G4PhantomParameterisation::GetReplicaNo()
181 //
182 // G4ThreeVector prevVoxelTranslation = param->GetTranslation( copyNo );
183
184 G4int copyNo = param->GetReplicaNo(containerPoint,localDirection);
185
186 G4Material* currentMate = param->ComputeMaterial( copyNo, nullptr, nullptr );
187 G4VSolid* voxelBox = pCurrentPhysical->GetLogicalVolume()->GetSolid();
188
189 G4VSolid* containerSolid = param->GetContainerSolid();
190 G4Material* nextMate;
191 G4bool bFirstStep = true;
192 G4double newStep;
193 G4double totalNewStep = 0.;
194
195 // Loop while same material is found
196 //
197 //
198 fNumberZeroSteps = 0;
199 for( G4int ii = 0; ii < fNoStepsAllowed+1; ++ii )
200 {
201 if( ii == fNoStepsAllowed ) {
202 // Must kill this stuck track
203 //
204 G4ThreeVector pGlobalpoint = history.GetTransform(ide)
205 .InverseTransformPoint(localPoint);
206 std::ostringstream message;
207 message << "G4RegularNavigation::ComputeStepSkippingEqualMaterials()"
208 << "Stuck Track: potential geometry or navigation problem."
209 << G4endl
210 << " Track stuck, moving for more than "
211 << ii << " steps" << G4endl
212 << "- at point " << pGlobalpoint << G4endl
213 << " local direction: " << localDirection << G4endl;
214 G4Exception("G4RegularNavigation::ComputeStepSkippingEqualMaterials()",
215 "GeomRegNav1001",
217 message);
218 }
219 newStep = voxelBox->DistanceToOut( localPoint, localDirection );
220 fLastStepWasZero = (newStep<fMinStep);
221 if( fLastStepWasZero )
222 {
223 ++fNumberZeroSteps;
224#ifdef G4DEBUG_NAVIGATION
225 if( fNumberZeroSteps > 1 )
226 {
227 G4ThreeVector pGlobalpoint = history.GetTransform(ide)
228 .InverseTransformPoint(localPoint);
229 std::ostringstream message;
230 message.precision(16);
231 message << "G4RegularNavigation::ComputeStepSkippingEqualMaterials(): another 'zero' step, # "
232 << fNumberZeroSteps
233 << ", at " << pGlobalpoint
234 << ", nav-comp-step calls # " << ii
235 << ", Step= " << newStep;
236 G4Exception("G4RegularNavigation::ComputeStepSkippingEqualMaterials()",
237 "GeomRegNav1002", JustWarning, message,
238 "Potential overlap in geometry!");
239 }
240#endif
241 if( fNumberZeroSteps > fActionThreshold_NoZeroSteps-1 )
242 {
243 // Act to recover this stuck track. Pushing it along direction
244 //
245 newStep = std::min(101*kCarTolerance*std::pow(10,fNumberZeroSteps-2),0.1);
246#ifdef G4DEBUG_NAVIGATION
247 G4ThreeVector pGlobalpoint = history.GetTransform(ide)
248 .InverseTransformPoint(localPoint);
249 std::ostringstream message;
250 message.precision(16);
251 message << "Track stuck or not moving." << G4endl
252 << " Track stuck, not moving for "
253 << fNumberZeroSteps << " steps" << G4endl
254 << "- at point " << pGlobalpoint
255 << " (local point " << localPoint << ")" << G4endl
256 << " local direction: " << localDirection
257 << " Potential geometry or navigation problem !"
258 << G4endl
259 << " Trying pushing it of " << newStep << " mm ...";
260 G4Exception("G4RegularNavigation::ComputeStepSkippingEqualMaterials()",
261 "GeomRegNav1003", JustWarning, message,
262 "Potential overlap in geometry!");
263#endif
264 }
265 if( fNumberZeroSteps > fAbandonThreshold_NoZeroSteps-1 )
266 {
267 // Must kill this stuck track
268 //
269 G4ThreeVector pGlobalpoint = history.GetTransform(ide)
270 .InverseTransformPoint(localPoint);
271 std::ostringstream message;
272 message << "G4RegularNavigation::ComputeStepSkippingEqualMaterials()"
273 << "Stuck Track: potential geometry or navigation problem."
274 << G4endl
275 << " Track stuck, not moving for "
276 << fNumberZeroSteps << " steps" << G4endl
277 << "- at point " << pGlobalpoint << G4endl
278 << " local direction: " << localDirection << G4endl;
279 G4Exception("G4RegularNavigation::ComputeStepSkippingEqualMaterials()",
280 "GeomRegNav1004",
282 message);
283 }
284 }
285 else
286 {
287 // reset the zero step counter when a non-zero step was performed
288 fNumberZeroSteps = 0;
289 }
290 if( (bFirstStep) && (newStep < currentProposedStepLength) )
291 {
292 exiting = true;
293 }
294 bFirstStep = false;
295
296 newStep += kCarTolerance; // Avoid precision problems
297 ourStep += newStep;
298 totalNewStep += newStep;
299
300 // Physical process is limiting the step, don't continue
301 //
302 if(std::fabs(totalNewStep-currentProposedStepLength) < kCarTolerance)
303 {
304 return currentProposedStepLength;
305 }
306 if(totalNewStep > currentProposedStepLength)
307 {
309 AddStepLength(copyNo, newStep-totalNewStep+currentProposedStepLength);
310 return currentProposedStepLength;
311 }
312 else
313 {
315 }
316
317
318 // Move container point until wall of voxel
319 //
320 containerPoint += newStep*localDirection;
321 if( containerSolid->Inside( containerPoint ) != kInside )
322 {
323 break;
324 }
325
326 // Get copyNo and translation of new voxel
327 //
328 copyNo = param->GetReplicaNo(containerPoint, localDirection);
329 G4ThreeVector voxelTranslation = param->GetTranslation( copyNo );
330
331 // Move local point until wall of voxel and then put it in the new voxel
332 // local coordinates
333 //
334 localPoint += newStep*localDirection;
335 localPoint += prevVoxelTranslation - voxelTranslation;
336
337 prevVoxelTranslation = voxelTranslation;
338
339 // Check if material of next voxel is the same as that of the current voxel
340 nextMate = param->ComputeMaterial( copyNo, nullptr, nullptr );
341
342 if( currentMate != nextMate ) { break; }
343 }
344
345 return ourStep;
346}
347
348
349//------------------------------------------------------------------
352 const G4NavigationHistory& history,
353 const G4double pMaxLength)
354{
355 // This method is never called because to be called the daughter has to be a
356 // regular structure. This would only happen if the track is in the mother of
357 // voxels volume. But the voxels fill completely their mother, so when a
358 // track enters the mother it automatically enters a voxel. Only precision
359 // problems would make this method to be called
360
361 // Compute step in voxel
362 //
363 return fnormalNav->ComputeSafety(localPoint,
364 history,
365 pMaxLength );
366}
367
368
369//------------------------------------------------------------------
370G4bool
372 const G4VPhysicalVolume* ,
373 const G4int ,
374 const G4ThreeVector& globalPoint,
375 const G4ThreeVector* globalDirection,
376 const G4bool, // pLocatedOnEdge,
377 G4ThreeVector& localPoint )
378{
379 G4VPhysicalVolume *motherPhysical, *pPhysical;
381 G4LogicalVolume *motherLogical;
382 G4ThreeVector localDir;
383 G4int replicaNo;
384
385 motherPhysical = history.GetTopVolume();
386 motherLogical = motherPhysical->GetLogicalVolume();
387
388 pPhysical = motherLogical->GetDaughter(0);
389 pParam = (G4PhantomParameterisation*)(pPhysical->GetParameterisation());
390
391 // Save parent history in touchable history
392 // ... for use as parent t-h in ComputeMaterial method of param
393 //
394 G4TouchableHistory parentTouchable( history );
395
396 // Get local direction
397 //
398 if( globalDirection )
399 {
400 localDir = history.GetTopTransform().TransformAxis(*globalDirection);
401 }
402 else
403 {
404 localDir = G4ThreeVector(0.,0.,0.);
405 }
406
407 // Enter this daughter
408 //
409 replicaNo = pParam->GetReplicaNo( localPoint, localDir );
410
411 if( replicaNo < 0 || replicaNo >= G4int(pParam->GetNoVoxels()) )
412 {
413 return false;
414 }
415
416 // Set the correct copy number in physical
417 //
418 pPhysical->SetCopyNo(replicaNo);
419 pParam->ComputeTransformation(replicaNo,pPhysical);
420
421 history.NewLevel(pPhysical, kParameterised, replicaNo );
422 localPoint = history.GetTopTransform().TransformPoint(globalPoint);
423
424 // Set the correct solid and material in Logical Volume
425 //
426 G4LogicalVolume *pLogical = pPhysical->GetLogicalVolume();
427
428 pLogical->UpdateMaterial(pParam->ComputeMaterial(replicaNo,
429 pPhysical, &parentTouchable) );
430 return true;
431}
@ JustWarning
@ EventMustBeAborted
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *description)
Definition: G4Exception.cc:59
CLHEP::Hep3Vector G4ThreeVector
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
#define G4endl
Definition: G4ios.hh:57
G4ThreeVector InverseTransformAxis(const G4ThreeVector &axis) const
G4ThreeVector TransformPoint(const G4ThreeVector &vec) const
G4ThreeVector TransformAxis(const G4ThreeVector &axis) const
G4ThreeVector InverseTransformPoint(const G4ThreeVector &vec) const
G4double GetSurfaceTolerance() const
static G4GeometryTolerance * GetInstance()
G4VSolid * GetSolid() const
G4VPhysicalVolume * GetDaughter(const std::size_t i) const
void UpdateMaterial(G4Material *pMaterial)
void NewLevel(G4VPhysicalVolume *pNewMother, EVolume vType=kNormal, G4int nReplica=-1)
const G4AffineTransform & GetTopTransform() const
std::size_t GetDepth() const
G4VPhysicalVolume * GetTopVolume() const
const G4AffineTransform & GetTransform(G4int n) const
G4double ComputeStep(const G4ThreeVector &localPoint, const G4ThreeVector &localDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo)
G4double ComputeSafety(const G4ThreeVector &globalpoint, const G4NavigationHistory &history, const G4double pMaxLength=DBL_MAX)
virtual G4int GetReplicaNo(const G4ThreeVector &localPoint, const G4ThreeVector &localDir)
virtual G4Material * ComputeMaterial(const G4int repNo, G4VPhysicalVolume *currentVol, const G4VTouchable *parentTouch=nullptr)
G4VSolid * GetContainerSolid() const
G4ThreeVector GetTranslation(const G4int copyNo) const
G4bool SkipEqualMaterials() const
std::size_t GetNoVoxels() const
virtual void ComputeTransformation(const G4int, G4VPhysicalVolume *) const
static G4RegularNavigationHelper * Instance()
void AddStepLength(G4int copyNo, G4double slen)
G4bool LevelLocate(G4NavigationHistory &history, const G4VPhysicalVolume *blockedVol, const G4int blockedNum, const G4ThreeVector &globalPoint, const G4ThreeVector *globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector &localPoint)
G4double ComputeSafety(const G4ThreeVector &localPoint, const G4NavigationHistory &history, const G4double pProposedMaxLength=DBL_MAX)
G4double ComputeStepSkippingEqualMaterials(G4ThreeVector &localPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo, G4VPhysicalVolume *pCurrentPhysical)
G4double ComputeStep(const G4ThreeVector &globalPoint, const G4ThreeVector &globalDirection, const G4double currentProposedStepLength, G4double &newSafety, G4NavigationHistory &history, G4bool &validExitNormal, G4ThreeVector &exitNormal, G4bool &exiting, G4bool &entering, G4VPhysicalVolume *(*pBlockedPhysical), G4int &blockedReplicaNo)
virtual void SetCopyNo(G4int CopyNo)=0
G4LogicalVolume * GetLogicalVolume() const
virtual G4VPVParameterisation * GetParameterisation() const =0
virtual EInside Inside(const G4ThreeVector &p) const =0
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=nullptr, G4ThreeVector *n=nullptr) const =0
@ kInside
Definition: geomdefs.hh:70
@ kParameterised
Definition: geomdefs.hh:86