Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4ScoreQuantityMessenger.hh
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25//
26//
27//
28// (HISTORY)
29// 03-Sep-2007 T.Aso Command definitions are introduced.
30// 01-Nov-2007 M.Asai Class is splited into two.
31// 20-Jul-2010 T.Aso Specify unit for scorer
32// 24-Mar-2011 T.Aso Add StepChecker for debugging.
33
34#ifndef G4ScoreQuantityMessenger_h
35#define G4ScoreQuantityMessenger_h 1
36
37#include "G4UImessenger.hh"
38
39#include <vector>
40#include "G4String.hh"
41
43class G4VScoringMesh;
44class G4UIdirectory;
47class G4UIcommand;
48
49using G4TokenVec = std::vector<G4String>;
50
51// class description:
52//
53// This is a concrete class of G4UImessenger which handles the commands for
54// G4ScoringManager.
55//
56
58{
59 public:
61
63
64 void SetNewValue(G4UIcommand* command, G4String newValues) override;
65
67
68 protected:
69 void FillTokenVec(G4String newValues, G4TokenVec& token);
70
71 void FParticleCommand(G4VScoringMesh* mesh, G4TokenVec& token);
73
75 G4UIcommand* command);
76
77 private:
78 void QuantityCommands();
79 void FilterCommands();
80
81 private:
82 G4ScoringManager* fSMan;
83 //
84 // Quantity commands
85 G4UIdirectory* quantityDir;
86 G4UIcmdWithAString* qTouchCmd;
87 G4UIcmdWithoutParameter* qGetUnitCmd;
88 G4UIcmdWithAString* qSetUnitCmd;
89 //
90 G4UIcommand* qCellChgCmd;
91 G4UIcommand* qCellFluxCmd;
92 G4UIcommand* qPassCellFluxCmd;
93 G4UIcommand* qeDepCmd;
94 G4UIcommand* qdoseDepCmd;
95 G4UIcommand* qnOfStepCmd;
96 G4UIcommand* qnOfSecondaryCmd;
97 //
98 G4UIcommand* qTrackLengthCmd;
99 G4UIcommand* qPassCellCurrCmd;
100 G4UIcommand* qPassTrackLengthCmd;
101 G4UIcommand* qFlatSurfCurrCmd;
102 G4UIcommand* qFlatSurfFluxCmd;
103 G4UIcommand* qVolFluxCmd;
104 G4UIcommand* qNofCollisionCmd;
105 G4UIcommand* qPopulationCmd;
106 G4UIcommand* qTrackCountCmd;
107 G4UIcommand* qTerminationCmd;
108 G4UIcommand* qMinKinEAtGeneCmd;
109 G4UIcommand* qStepCheckerCmd;
110
111 //
112 // Filter commands
113 G4UIdirectory* filterDir;
114 G4UIcmdWithAString* fchargedCmd;
115 G4UIcmdWithAString* fneutralCmd;
116 G4UIcommand* fkinECmd;
117 G4UIcommand* fparticleCmd;
118 G4UIcommand* fparticleKinECmd;
119 //
120};
121
122#endif
std::vector< G4String > G4TokenVec
bool G4bool
Definition: G4Types.hh:86
void FParticleWithEnergyCommand(G4VScoringMesh *mesh, G4TokenVec &token)
G4bool CheckMeshPS(G4VScoringMesh *mesh, G4String &psname, G4UIcommand *command)
void SetNewValue(G4UIcommand *command, G4String newValues) override
G4String GetCurrentValue(G4UIcommand *) override
void FillTokenVec(G4String newValues, G4TokenVec &token)
void FParticleCommand(G4VScoringMesh *mesh, G4TokenVec &token)