Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VPrimaryGenerator.hh
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25//
26// G4VPrimaryGenerator
27//
28// Class description:
29//
30// This is an abstract base class of all of primary generators.
31// This class has only one pure virtual method GeneratePrimaryVertex()
32// which takes a G4Event object and generates a primay vertex and
33// primary particles associate to the vertex
34
35// Author: Makoto Asai (SLAC)
36// --------------------------------------------------------------------
37#ifndef G4VPrimaryGenerator_hh
38#define G4VPrimaryGenerator_hh 1
39
40#include "G4ThreeVector.hh"
41
42class G4Event;
43
45{
46 public:
47
49 virtual ~G4VPrimaryGenerator() = default;
50 // Constructor and destructor
51
53 // Static service method for checking a point is included
54 // in the (current) world
55
56 virtual void GeneratePrimaryVertex(G4Event* evt) = 0;
57 // Pure virtual method which a concrete class derived from this
58 // base class must implement
59
62
63 inline void SetParticlePosition(G4ThreeVector aPosition)
64 { particle_position = aPosition; }
65 inline void SetParticleTime(G4double aTime)
66 { particle_time = aTime; }
67
68 protected:
69
72};
73
74#endif
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
void SetParticleTime(G4double aTime)
G4VPrimaryGenerator()=default
virtual void GeneratePrimaryVertex(G4Event *evt)=0
G4ThreeVector particle_position
static G4bool CheckVertexInsideWorld(const G4ThreeVector &pos)
virtual ~G4VPrimaryGenerator()=default
G4ThreeVector GetParticlePosition()
void SetParticlePosition(G4ThreeVector aPosition)