Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VGraphicsSystem.cc
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29// John Allison 27th March 1996
30// Abstract interface class for graphics systems.
31
32#include "G4VGraphicsSystem.hh"
33
34#include "G4VisManager.hh"
35
37
40 fName (name),
41 fDescription ("No description"),
42 fFunctionality (f)
43{
44 fNicknames.push_back("No Nickname");
45}
46
48 const G4String& nickname,
50 fName (name),
51 fDescription ("No description"),
52 fFunctionality (f)
53{
54 fNicknames.push_back(nickname);
55}
56
58 const G4String& nickname,
59 const G4String& description,
61 fName (name),
62 fDescription (description),
63 fFunctionality (f)
64{
65 fNicknames.push_back(nickname);
66}
67
69{
70 return true;
71}
72
73std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs)
74{
75 os << "Graphics System: " << gs.GetName ();
76 os << ", nicknames:"; for (const auto& nickname: gs.GetNicknames())
77 {os << ' ' << nickname;}
78 os << "\n Description: " << gs.GetDescription ();
79 os << "\n Functionality: ";
80 switch (gs.GetFunctionality()) {
82 os << "None";
83 break;
85 os << "nonEuclidian, e.g., tree representation of geometry hierarchy.";
86 break;
88 os << "twoD: Simple 2D, e.g., X (no stored structures).";
89 break;
91 os << "twoDStore: 2D with stored structures.";
92 break;
94 os << "threeD: Passive 3D (with stored structures)";
95 break;
97 os << "threeDInteractive: 3D with mouse control and \"pick\" functionality.";
98 break;
100 os << "virtualReality";
101 break;
103 os << "fileWriter";
104 break;
105 default:
106 os << "unknown";
107 break;
108 }
109
111 const G4SceneHandlerList& scenes = pVMan -> GetAvailableSceneHandlers ();
112 if (pVMan -> GetVerbosity() >= G4VisManager::parameters) {
113 size_t nScenes = scenes.size ();
114 if (nScenes) {
115 G4int nScenesOfThisSystem = 0;
116 for (size_t i = 0; i < nScenes; i++) {
117 if (scenes [i] -> GetGraphicsSystem () == &gs) {
118 nScenesOfThisSystem++;
119 }
120 }
121 if (nScenesOfThisSystem) {
122 os << "\n Its scenes are: ";
123 for (size_t i = 0; i < nScenes; i++) {
124 if (scenes [i] -> GetGraphicsSystem () == &gs) {
125 os << "\n " << *(scenes [i]);
126 }
127 }
128 }
129 else {
130 os << "\n It has no scenes at present.";
131 }
132 }
133 else {
134 os << "\n There are no scenes instantiated at present.";
135 }
136 }
137
138 return os;
139}
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)
const std::vector< G4String > & GetNicknames() const
virtual G4bool IsUISessionCompatible() const
G4VGraphicsSystem(const G4String &name, Functionality f)
Functionality GetFunctionality() const
const G4String & GetDescription() const
const G4String & GetName() const
std::vector< G4String > fNicknames
virtual ~G4VGraphicsSystem()
static G4VisManager * GetInstance()