Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4TrajectoryPoint.cc
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25//
26// G4TrajectoryPoint class implementation
27//
28// Contact:
29// Questions and comments to this code should be sent to
30// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
31// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
32// --------------------------------------------------------------------
33
34#include "G4TrajectoryPoint.hh"
35
36#include "G4AttDefStore.hh"
37#include "G4AttDef.hh"
38#include "G4AttValue.hh"
39#include "G4UnitsTable.hh"
40
41// #define G4ATTDEBUG
42#ifdef G4ATTDEBUG
43#include "G4AttCheck.hh"
44#endif
45
47{
49 return _instance;
50}
51
53{
54 fPosition = G4ThreeVector(0.,0.,0.);
55}
56
58{
59 fPosition = pos;
60}
61
63 : G4VTrajectoryPoint(),fPosition(right.fPosition)
64{
65}
66
68{
69}
70
71const std::map<G4String,G4AttDef>* G4TrajectoryPoint::GetAttDefs() const
72{
73 G4bool isNew;
74 std::map<G4String,G4AttDef>* store
75 = G4AttDefStore::GetInstance("G4TrajectoryPoint",isNew);
76 if (isNew)
77 {
78 G4String Pos("Pos");
79 (*store)[Pos] =
80 G4AttDef(Pos, "Position", "Physics","G4BestUnit","G4ThreeVector");
81 }
82 return store;
83}
84
85std::vector<G4AttValue>* G4TrajectoryPoint::CreateAttValues() const
86{
87 std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
88
89 values->push_back(G4AttValue("Pos",G4BestUnit(fPosition,"Length"),""));
90
91#ifdef G4ATTDEBUG
92 G4cout << G4AttCheck(values,GetAttDefs());
93#endif
94
95 return values;
96}
#define G4BestUnit(a, b)
CLHEP::Hep3Vector G4ThreeVector
G4Allocator< G4TrajectoryPoint > *& aTrajectoryPointAllocator()
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cout
virtual ~G4TrajectoryPoint()
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
virtual std::vector< G4AttValue > * CreateAttValues() const
ush Pos
Definition: deflate.h:91
std::map< G4String, G4AttDef > * GetInstance(const G4String &storeKey, G4bool &isNew)
#define G4ThreadLocalStatic
Definition: tls.hh:76