Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VRML2FileViewer.cc
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28// G4VRML2FileViewer.cc
29// Satoshi Tanaka & Yasuhide Sawada
30
31//#define DEBUG_FR_VIEW
32
33#include <cmath>
34
35#include "G4VisManager.hh"
36#include "G4Scene.hh"
37#include "G4VRML2FileViewer.hh"
39#include "G4VRML2File.hh"
40#include "G4SystemOfUnits.hh"
41#include "G4ios.hh"
42
44 const G4String& name)
45 : G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
46 , fSceneHandler(sceneHandler)
47 , fDest(sceneHandler.fDest)
48{
49 fViewHalfAngle = 30. * deg;
50 fsin_VHA = std::sin(fViewHalfAngle);
51}
52
54
55void G4VRML2FileViewer::SetView()
56{
57#if defined DEBUG_FR_VIEW
59 G4cout << "***** G4VRML2FileViewer::SetView(): No effects" << G4endl;
60#endif
61
62 // Do nothing, since VRML a browser is running as a different process.
63 // SendViewParameters () will do this job instead.
64}
65
67{
68#if defined DEBUG_FR_VIEW
70 G4cout << "***** G4VRML2FileViewer::DrawView()" << G4endl;
71#endif
72
73 fSceneHandler.VRMLBeginModeling();
74
75 // Viewpoint node
76 SendViewParameters();
77
78 // Here is a minimal DrawView() function.
81 FinishView();
82}
83
85{
86#if defined DEBUG_FR_VIEW
88 G4cout << "***** G4VRML2File1View::ClearView()" << G4endl;
89#endif
90 if(fSceneHandler.fFlagDestOpen)
91 {
92 fSceneHandler.fDest.close();
93 // Re-open with same filename...
94 fSceneHandler.fDest.open(fSceneHandler.fVRMLFileName);
95 fSceneHandler.fDest << "#VRML V2.0 utf8"
96 << "\n";
97 fSceneHandler.fDest << "# Generated by VRML 2.0 driver of GEANT4\n"
98 << "\n";
99 }
100}
101
103{
104#if defined DEBUG_FR_VIEW
106 G4cout << "***** G4VRML2FileViewer::ShowView()" << G4endl;
107#endif
108 fSceneHandler.VRMLEndModeling();
109}
110
112{
113#if defined DEBUG_FR_VIEW
115 G4cout << "***** G4VRML2FileViewer::FinishView(): No effects" << G4endl;
116#endif
117}
118
119void G4VRML2FileViewer::SendViewParameters()
120{
121 // Calculates view representation based on extent of object being
122 // viewed and (initial) direction of camera. (Note: it can change
123 // later due to user interaction via visualization system's GUI.)
124
125#if defined DEBUG_FR_VIEW
127 G4cout << "***** G4VRML2FileViewer::SendViewParameters()\n";
128#endif
129
130 // error recovery
131 if(fsin_VHA < 1.0e-6)
132 {
133 return;
134 }
135
136 // camera distance
137 G4double extent_radius =
138 fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
139 G4double camera_distance = extent_radius / fsin_VHA;
140
141 // camera position on Z axis
142 const G4Point3D& target_point =
143 fSceneHandler.GetScene()->GetStandardTargetPoint() +
145 G4double E_z = target_point.z() + camera_distance;
146 G4Point3D E(0.0, 0.0, E_z);
147
148 // VRML codes are generated below
149 fDest << G4endl;
150 fDest << "#---------- CAMERA" << G4endl;
151 fDest << "Viewpoint {" << G4endl;
152 fDest << "\t"
153 << "position ";
154 fDest << E.x() << " ";
155 fDest << E.y() << " ";
156 fDest << E.z() << G4endl;
157 fDest << "}" << G4endl;
158 fDest << G4endl;
159}
double G4double
Definition: G4Types.hh:83
#define G4endl
Definition: G4ios.hh:57
G4GLOB_DLL std::ostream G4cout
const G4VisExtent & GetExtent() const
const G4Point3D & GetStandardTargetPoint() const
G4VRML2FileViewer(G4VRML2FileSceneHandler &scene, const G4String &name="")
virtual ~G4VRML2FileViewer()
G4Scene * GetScene() const
void ProcessView()
Definition: G4VViewer.cc:107
void NeedKernelVisit()
Definition: G4VViewer.cc:80
G4ViewParameters fVP
Definition: G4VViewer.hh:220
const G4Point3D & GetCurrentTargetPoint() const
G4double GetExtentRadius() const
Definition: G4VisExtent.cc:75
static Verbosity GetVerbosity()