Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4Qt3D.cc
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25//
26// John Allison 17th June 2019
27
28#include "G4Qt3D.hh"
29#include "G4Qt3DSceneHandler.hh"
30#include "G4Qt3DViewer.hh"
31
32#include "G4UIQt.hh"
33#include "G4UImanager.hh"
34#include "G4UIbatch.hh"
35
36#define G4warn G4cout
37
40("Qt3D",
41 "Qt3D",
42 "Qt3D graphics driver",
43 G4VGraphicsSystem::threeDInteractive) {}
44
46
48 G4VSceneHandler* pScene = new G4Qt3DSceneHandler(*this, name);
49 return pScene;
50}
51
53 const G4String& name) {
54 G4VViewer* pView =
55 new G4Qt3DViewer((G4Qt3DSceneHandler&) scene, name);
56 if (pView) {
57 if (pView->GetViewId() < 0) {
58 G4warn <<
59 "G4Qt3D::CreateViewer: ERROR flagged by negative"
60 " view id in G4Qt3DViewer creation."
61 "\n Destroying view and returning null pointer."
62 << G4endl;
63 delete pView;
64 pView = 0;
65 }
66 }
67 if (!pView) {
68 G4warn <<
69 "G4Qt3D::CreateViewer: ERROR: null pointer on new G4Qt3DViewer."
70 << G4endl;
71 }
72 return pView;
73}
74
76{
77 G4bool isCompatible = false;
80
81 // If session is a batch session, it may be:
82 // a) this is a batch job (the user has not instantiated any UI session);
83 // b) we are currently processing a UI command, in which case the UI
84 // manager creates a temporary batch session and to find out if there is
85 // a genuine UI session that the user has instantiated we must drill
86 // down through previous sessions to a possible non-batch session.
87 while (G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
88 session = batch->GetPreviousSession();
89 }
90
91 // Qt windows are only appropriate in a Qt session.
92 if (session) {
93 // If non-zero, this is the originating non-batch session
94 // The user has instantiated a UI session...
95 if (dynamic_cast<G4UIQt*>(session)) {
96 // ...and it's a G4UIQt session, which is OK.
97 isCompatible = true;
98 }
99 }
100 return isCompatible;
101}
#define G4warn
Definition: G4Scene.cc:41
bool G4bool
Definition: G4Types.hh:86
#define G4endl
Definition: G4ios.hh:57
virtual ~G4Qt3D()
Definition: G4Qt3D.cc:45
G4Qt3D()
Definition: G4Qt3D.cc:38
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
Definition: G4Qt3D.cc:52
G4bool IsUISessionCompatible() const
Definition: G4Qt3D.cc:75
G4VSceneHandler * CreateSceneHandler(const G4String &name="")
Definition: G4Qt3D.cc:47
G4UIsession * GetSession() const
Definition: G4UImanager.hh:187
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:77
G4int GetViewId() const