Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4BCDecay.hh
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1//
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25//
26#ifndef G4BCDecay_h
27#define G4BCDecay_h 1
28#include "G4BCAction.hh"
30#include "G4KineticTrack.hh"
32#include <vector>
33
34class G4BCDecay : public G4BCAction
35{
36 public:
37
39 virtual ~G4BCDecay(){}
40 virtual const std::vector<G4CollisionInitialState *> &
42 std::vector<G4KineticTrack *> & ,
43 G4double theCurrentTime)
44 {
45 theColl.clear();
46 if(aProjectile->GetDefinition()->IsShortLived())
47 {
48 G4double aTime = theCurrentTime+aProjectile->SampleResidualLifetime();
49 G4KineticTrackVector noTarget;
50 G4CollisionInitialState * aDecay =
51 new G4CollisionInitialState(aTime, aProjectile, noTarget, this);
52 theColl.push_back(aDecay);
53 }
54 return theColl;
55 }
56
58 std::vector<G4KineticTrack *> & )
59 {
60 return aProjectile->Decay();
61 }
62
63 private:
64
65 std::vector<G4CollisionInitialState *> theColl;
66};
67
68#endif
double G4double
Definition: G4Types.hh:83
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &)
Definition: G4BCDecay.hh:57
virtual ~G4BCDecay()
Definition: G4BCDecay.hh:39
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack * > &, G4double theCurrentTime)
Definition: G4BCDecay.hh:41
G4KineticTrackVector * Decay()
const G4ParticleDefinition * GetDefinition() const
G4double SampleResidualLifetime()