Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4INCLCoulombNone.cc
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25//
26// INCL++ intra-nuclear cascade model
27// Alain Boudard, CEA-Saclay, France
28// Joseph Cugnon, University of Liege, Belgium
29// Jean-Christophe David, CEA-Saclay, France
30// Pekka Kaitaniemi, CEA-Saclay, France, and Helsinki Institute of Physics, Finland
31// Sylvie Leray, CEA-Saclay, France
32// Davide Mancusi, CEA-Saclay, France
33//
34#define INCLXX_IN_GEANT4_MODE 1
35
36#include "globals.hh"
37
38/** \file G4INCLCoulombNone.cc
39 * \brief Placeholder class for no Coulomb distortion.
40 *
41 * \date 14 February 2011
42 * \author Davide Mancusi
43 */
44
45#include "G4INCLCoulombNone.hh"
46#include "G4INCLIntersection.hh"
47
48namespace G4INCL {
49
52 if(intersection.exists) { // If the particle enters the nucleus
53 p->setPosition(intersection.position);
54 return new ParticleEntryAvatar(0.0, n, p);
55 } else // If the particle does NOT enter the nucleus
56 return NULL;
57 }
58
60 // The avatar list that we will return
61 IAvatarList theAvatarList;
62
63 // Loop over the particles in the cluster
64 ParticleList const &projectiles = c->getParticles();
65 std::list<Intersection> theIntersections;
66 G4double theFirstEntryTime = 1E+60; // a large time
67 G4int theFirstID = 0;
68 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p) {
69 // Check if the particle enters the nucleus
71 (*p)->getPosition(),
72 (*p)->getPropagationVelocity(),
73 n->getUniverseRadius()));
74 // Store the intersections
75 theIntersections.push_back(intersection);
76 if(intersection.exists) {
77 // Position the particle at the entry point
78 (*p)->setPosition(intersection.position);
79
80 // Keep track of the first entering particle
81 if(intersection.time < theFirstEntryTime) {
82 theFirstEntryTime = intersection.time;
83 theFirstID = (G4int)(*p)->getID();
84 }
85 }
86 }
87
88 std::list<Intersection>::const_iterator intIter = theIntersections.begin();
89 for(ParticleIter p=projectiles.begin(), e=projectiles.end(); p!=e; ++p, ++intIter) {
90
91 if((*intIter).exists) {
92 // If the particle enters the nucleus, generate a ParticleEntryAvatar
93 // for it and add it to the list of avatars that we will return
94 if((*p)->getID() == theFirstID) {
95 // The first particle always enters exactly at t=0 (in order to
96 // avoid negative entry times due to rounding)
97 theAvatarList.push_back(new ParticleEntryAvatar(0.0, n, *p));
98 } else
99 theAvatarList.push_back(new ParticleEntryAvatar(intIter->time - theFirstEntryTime, n, *p));
100 }
101
102 }
103
104 return theAvatarList;
105 }
106
107}
Placeholder class for no Coulomb distortion.
Simple class for computing intersections between a straight line and a sphere.
double G4double
Definition: G4Types.hh:83
int G4int
Definition: G4Types.hh:85
ParticleList const & getParticles() const
ParticleEntryAvatar * bringToSurface(Particle *const p, Nucleus *const n) const
Position the particle on the surface of the nucleus.
ThreeVector getPropagationVelocity() const
Get the propagation velocity of the particle.
const G4INCL::ThreeVector & getPosition() const
virtual void setPosition(const G4INCL::ThreeVector &position)
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere.
ParticleList::const_iterator ParticleIter
Intersection-point structure.