Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4FragmentingString.hh
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28
29#ifndef G4FragmentingString_h
30#define G4FragmentingString_h 1
31
32// ------------------------------------------------------------
33// GEANT 4 class header file
34//
35// ---------------- G4FragmentingString ----------------
36// by Gunter Folger, September 2001.
37// class for an excited string used in Fragmention
38// ------------------------------------------------------------
39
40#include "G4ios.hh"
41#include "globals.hh"
42#include "G4ThreeVector.hh"
43#include "G4LorentzVector.hh"
44#include "G4LorentzRotation.hh"
46
47class G4ExcitedString;
48
50{
51 public:
55 G4ParticleDefinition * newdecay,
56 const G4LorentzVector *momentum);
58 G4ParticleDefinition * newdecay);
59
61
63 G4bool operator==(const G4FragmentingString &right) const;
64
65 G4bool operator!=(const G4FragmentingString &right) const;
66
68
71
75
76 G4double Mass() const;
77 G4double Mass2() const;
78 G4double MassT2() const;
79
82
83 G4ParticleDefinition* GetStableParton() const; // stable at the moment
84 G4ParticleDefinition* GetDecayParton() const; // currently involved in fragmentation
85
88
90
93 G4bool IsAFourQuarkString(void) const;
94
97 void SetPleft(G4LorentzVector a4momentum);
99 void SetPright(G4LorentzVector a4momentum);
100 void LorentzRotate(const G4LorentzRotation & rotation);
103 void Boost(G4ThreeVector& Velocity);
104
105 private:
106 G4ParticleDefinition *LeftParton, *RightParton;
107 G4ThreeVector Ptleft,Ptright; // Pt (px,py) for partons (pz ignored!)
108 G4double Pplus, Pminus; // p-, p+ of string, Plus associated to Left!
109
110 G4ParticleDefinition * theStableParton, * theDecayParton;
111
112 G4LorentzVector Pstring, Pleft, Pright;
113 enum DecaySide { None, Left, Right };
114 DecaySide decaying;
115};
116
117inline
119{
120 return this == &right;
121}
122
123inline
125{
126 return this != &right;
127}
128
129
130inline
132{
133 return theStableParton;
134}
135
136inline
138{
139 return theDecayParton;
140}
141
142inline
144{
145 return LeftParton;
146}
147
148inline
150{
151 return RightParton;
152}
153
154//+++++++++++++++++++++++++++
155inline
157{
158 SetPleft(rotation*Pleft);
159 SetPright(rotation*Pright);
160 Pstring = Pleft+Pright;
161 Ptleft =Pleft.vect(); Ptleft.setZ(0.);
162 Ptright=Pright.vect(); Ptright.setZ(0.);
163 Pplus =Pstring.plus();
164 Pminus=Pstring.minus();
165}
166
167inline
169{
170 G4LorentzVector momentum=Pstring;
171 G4LorentzRotation toCMS(-1*momentum.boostVector());
172
173 Pleft *= toCMS;
174 Pright *= toCMS;
175 Pstring *= toCMS;
176 Ptleft =Pleft.vect(); Ptleft.setZ(0.);
177 Ptright=Pright.vect(); Ptright.setZ(0.);
178 Pplus =Pstring.plus();
179 Pminus=Pstring.minus();
180 return toCMS;
181}
182
183inline
185{
186 Pleft = a4momentum;
187 Ptleft = Pleft.vect(); Ptleft.setZ(0.);
188 Pstring = Pleft + Pright;
189 Pplus = Pstring.plus();
190 Pminus = Pstring.minus();
191}
192
193inline
195{
196 Pright = a4momentum;
197 Ptright = Pright.vect(); Ptright.setZ(0.);
198 Pstring = Pleft + Pright;
199 Pplus = Pstring.plus();
200 Pminus = Pstring.minus();
201}
202
203#endif
204
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
void setZ(double)
Hep3Vector boostVector() const
Hep3Vector vect() const
double minus() const
G4bool IsAFourQuarkString(void) const
G4ParticleDefinition * GetLeftParton(void) const
G4ParticleDefinition * GetRightParton(void) const
void LorentzRotate(const G4LorentzRotation &rotation)
G4LorentzVector Get4Momentum() const
G4LorentzVector GetPstring()
void SetPleft(G4LorentzVector a4momentum)
G4LorentzRotation TransformToAlignedCms()
G4LorentzRotation TransformToCenterOfMass()
G4ParticleDefinition * GetDecayParton() const
G4int GetDecayDirection() const
G4ParticleDefinition * GetStableParton() const
G4LorentzVector GetPright()
G4FragmentingString & operator=(const G4FragmentingString &)
void SetPright(G4LorentzVector a4momentum)
G4bool operator==(const G4FragmentingString &right) const
G4bool operator!=(const G4FragmentingString &right) const
G4LorentzVector GetPleft()
void Boost(G4ThreeVector &Velocity)