Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4GDecay3.cc
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26//
27// File: G4GDecay3.cc
28// Author: Dennis Wright (SLAC)
29// Date: 19 April 2013
30//
31// Description: three-body phase space momentum generator based on
32// GDECA3 of Geant3
33//
34// 20130620 Address Coverity #51433, initializing all data members
35// 20141201 Fix error message text to show correct class name
36// 20150608 M. Kelsey -- Label all while loops as terminating.
37
38#include "G4GDecay3.hh"
40#include "Randomize.hh"
41
42G4GDecay3::G4GDecay3(const G4double& pMass, const G4double& dMass0,
43 const G4double& dMass1, const G4double& dMass2)
44 : loopMax(100), mDaughter0(dMass0), mDaughter1(dMass1),
45 mDaughter2(dMass2), pDaughter0(0.), pDaughter1(0.), pDaughter2(0.)
46{
47 parentMass = std::max(pMass, mDaughter0 + mDaughter1 + mDaughter2 + CLHEP::keV);
48}
49
50G4bool G4GDecay3::CalculateMomentumMagnitudes()
51{
52 G4double rndm;
53 G4double rndm1;
54 G4double rndm2;
55
56 G4double momentummax;
57 G4double momentumsum;
58 G4double energy;
59
60 G4double availableE = parentMass - mDaughter0 - mDaughter1 - mDaughter2;
61 do { /* Loop checking 08.06.2015 MHK */
62 rndm1 = G4UniformRand();
63 rndm2 = G4UniformRand();
64 if (rndm2 > rndm1) {
65 // keep randoms in descending order
66 rndm = rndm1;
67 rndm1 = rndm2;
68 rndm2 = rndm;
69 }
70 momentummax = 0.0;
71 momentumsum = 0.0;
72
73 // daughter 0
74 energy = rndm2*availableE;
75 pDaughter0 = std::sqrt(energy*energy + 2.0*energy*mDaughter0);
76 if (pDaughter0 > momentummax) momentummax = pDaughter0;
77 momentumsum += pDaughter0;
78
79 // daughter 1
80 energy = (1.-rndm1)*availableE;
81 pDaughter1 = std::sqrt(energy*energy + 2.0*energy*mDaughter1);
82 if (pDaughter1 > momentummax) momentummax = pDaughter1;
83 momentumsum += pDaughter1;
84
85 // daughter 2
86 energy = (rndm1-rndm2)*availableE;
87 pDaughter2 = std::sqrt(energy*energy + 2.0*energy*mDaughter2);
88 if (pDaughter2 > momentummax) momentummax = pDaughter2;
89 momentumsum += pDaughter2;
90 } while (momentummax > momentumsum - momentummax);
91
92 return true;
93}
94
95
96std::vector<G4ThreeVector> G4GDecay3::GetThreeBodyMomenta()
97{
98
99 std::vector<G4ThreeVector> pVect;
100
101 if (CalculateMomentumMagnitudes() ) {
102
103 // Calculate directions
104 G4double costheta = 2.*G4UniformRand()-1.;
105 G4double sintheta = std::sqrt((1.0-costheta)*(1.0+costheta));
106 G4double phi = twopi*G4UniformRand();
107 G4double sinphi = std::sin(phi);
108 G4double cosphi = std::cos(phi);
109 G4ThreeVector direction0(sintheta*cosphi, sintheta*sinphi, costheta);
110
111 G4double costhetan = (pDaughter1*pDaughter1 - pDaughter2*pDaughter2
112 - pDaughter0*pDaughter0)/(2.0*pDaughter2*pDaughter0);
113 G4double sinthetan = std::sqrt((1.0-costhetan)*(1.0+costhetan));
114 G4double phin = twopi*G4UniformRand();
115 G4double sinphin = std::sin(phin);
116 G4double cosphin = std::cos(phin);
117 G4ThreeVector direction2;
118 direction2.setX(sinthetan*cosphin*costheta*cosphi -
119 sinthetan*sinphin*sinphi + costhetan*sintheta*cosphi);
120 direction2.setY(sinthetan*cosphin*costheta*sinphi +
121 sinthetan*sinphin*cosphi + costhetan*sintheta*sinphi);
122 direction2.setZ(-sinthetan*cosphin*sintheta + costhetan*costheta);
123
124 // Return momentum vectors
125 pVect.push_back(pDaughter0*direction0);
126 pVect.push_back(-direction0*pDaughter0 - direction2*pDaughter2);
127 pVect.push_back(pDaughter2*direction2);
128
129 } else {
130 G4cerr << "G4GDecay3::GetThreeBodyMomenta: " << loopMax
131 << " or more loops in momentum magnitude calculation " << G4endl;
132 }
133
134 return pVect;
135}
136
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
G4GLOB_DLL std::ostream G4cerr
#define G4endl
Definition: G4ios.hh:57
#define G4UniformRand()
Definition: Randomize.hh:52
void setY(double)
void setZ(double)
void setX(double)
std::vector< G4ThreeVector > GetThreeBodyMomenta()
Definition: G4GDecay3.cc:96
G4double energy(const ThreeVector &p, const G4double m)