Geant4
11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLTransform3D.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Andrew Walkden 24th October 1996
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// G4OpenGLTransform3D provides OpenGL style transformation matrix
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// from G4Transform3D.
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#ifndef G4OPENGLTRANSFORM3D_HH
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#define G4OPENGLTRANSFORM3D_HH
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#include "
G4Transform3D.hh
"
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#include "
G4OpenGL.hh
"
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class
G4OpenGLTransform3D
{
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public
:
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G4OpenGLTransform3D
(
const
G4Transform3D
&t);
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const
GLdouble*
GetGLMatrix
() {
return
m;}
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private
:
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GLdouble m[16];
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};
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#endif
G4OpenGL.hh
G4Transform3D.hh
G4OpenGLTransform3D
Definition:
G4OpenGLTransform3D.hh:39
G4OpenGLTransform3D::GetGLMatrix
const GLdouble * GetGLMatrix()
Definition:
G4OpenGLTransform3D.hh:42
HepGeom::Transform3D
Definition:
Transform3D.h:170
geant4-v11.1.1
source
visualization
OpenGL
include
G4OpenGLTransform3D.hh
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