139 thePosition=aPosition;
150 theMomentum=aMomentum;
G4double GetPDGMass() const
G4int GetPDGEncoding() const
G4ParticleDefinition * theDefinition
G4bool operator==(const G4Parton &right) const
void SetIsoSpinZ(G4double anIsoSpinZ)
void SetSpinZ(G4double aSpinZ)
G4ParticleDefinition * GetDefinition()
G4Parton & operator=(const G4Parton &right)
G4bool operator!=(const G4Parton &right) const
const G4ThreeVector & GetPosition() const
void Set4Momentum(const G4LorentzVector &aMomentum)
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection)
void SetPosition(const G4ThreeVector &aPosition)
void SetDefinition(G4ParticleDefinition *aDefinition)
void SetColour(G4int aColour)
const G4LorentzVector & Get4Momentum() const