Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4LogicalSurface.hh
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25//
26// G4LogicalSurface
27//
28// Class description:
29//
30// An abstraction of a geometrical surface, it is an abstract
31// base class for different implementations of surfaces.
32// Its primary function is to hold pointers to objects that describe the
33// surface's physical properties. For example it holds a pointer to a
34// surface's optical properties, and because of this it is used in processes
35// like G4OpBoundaryProcess.
36//
37// Methods:
38// G4SurfaceProperty* GetSurfaceProperty() const
39// void SetSurfaceProperty(G4SurfaceProperty*)
40//
41// G4String GetName() const
42// void SetName(const G4String&)
43//
44// G4TransitionRadiationSurface* GetTransitionRadiationSurface() const
45// void SetTransitionRadiationSurface(G4TransitionRadiationSurface*)
46//
47// Data members:
48// G4String theName
49// G4SurfaceProperty* theSurfaceProperty
50// G4TransitionRadiationSurface* theTransRadSurface
51
52// Created: 1997, June, 4th to 17th
53// Author: John Apostolakis, (with help of Peter Gumplinger)
54// ------------------------------------------------------------------------
55#ifndef G4LOGICALSURFACE_HH
56#define G4LOGICALSURFACE_HH 1
57
58#include "G4Types.hh"
59#include "G4String.hh"
60
62class G4TransitionRadiationSurface;
63
65{
66
67 public:
68
70 inline void SetSurfaceProperty(G4SurfaceProperty* ptrSurfaceProperty);
71
72 inline const G4String& GetName() const;
73 inline void SetName(const G4String& name);
74
75 inline G4TransitionRadiationSurface* GetTransitionRadiationSurface() const;
76 inline void SetTransitionRadiationSurface(G4TransitionRadiationSurface* trs);
77
78 virtual ~G4LogicalSurface() = default;
79
82
83 inline G4bool operator==(const G4LogicalSurface &right) const;
84 inline G4bool operator!=(const G4LogicalSurface &right) const;
85
86 protected:
87
88 // There should be no instances of this class
89
90 G4LogicalSurface(const G4String& name, G4SurfaceProperty* prop);
91 // Is the name more meaningful for the properties or the logical surface ?
92
93 private:
94
95 G4String theName; // Surface name
96
97 G4SurfaceProperty* theSurfaceProperty = nullptr;
98 G4TransitionRadiationSurface* theTransRadSurface = nullptr;
99};
100
101#include "G4LogicalSurface.icc"
102
103#endif
bool G4bool
Definition: G4Types.hh:86
void SetTransitionRadiationSurface(G4TransitionRadiationSurface *trs)
const G4String & GetName() const
G4LogicalSurface & operator=(const G4LogicalSurface &)=delete
void SetName(const G4String &name)
G4SurfaceProperty * GetSurfaceProperty() const
virtual ~G4LogicalSurface()=default
G4bool operator!=(const G4LogicalSurface &right) const
G4TransitionRadiationSurface * GetTransitionRadiationSurface() const
void SetSurfaceProperty(G4SurfaceProperty *ptrSurfaceProperty)
G4bool operator==(const G4LogicalSurface &right) const
G4LogicalSurface(const G4LogicalSurface &)=delete