Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4VisManager.cc File Reference
#include "G4VisManager.hh"
#include "G4VisCommands.hh"
#include "G4VisCommandsCompound.hh"
#include "G4VisCommandsGeometry.hh"
#include "G4VisCommandsGeometrySet.hh"
#include "G4VisCommandsMultithreading.hh"
#include "G4VisCommandsSet.hh"
#include "G4VisCommandsScene.hh"
#include "G4VisCommandsSceneAdd.hh"
#include "G4VisCommandsPlotter.hh"
#include "G4VisCommandsSceneHandler.hh"
#include "G4VisCommandsTouchable.hh"
#include "G4VisCommandsTouchableSet.hh"
#include "G4VisCommandsViewer.hh"
#include "G4VisCommandsViewerDefault.hh"
#include "G4VisCommandsViewerSet.hh"
#include "G4UImanager.hh"
#include "G4VisStateDependent.hh"
#include "G4UIdirectory.hh"
#include "G4VGraphicsSystem.hh"
#include "G4VSceneHandler.hh"
#include "G4VViewer.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4Vector3D.hh"
#include "G4Point3D.hh"
#include "G4RotationMatrix.hh"
#include "G4Polyline.hh"
#include "G4Polyhedron.hh"
#include "G4NullModel.hh"
#include "G4ModelingParameters.hh"
#include "G4TransportationManager.hh"
#include "G4VisCommandModelCreate.hh"
#include "G4VisCommandsListManager.hh"
#include "G4VisModelManager.hh"
#include "G4VModelFactory.hh"
#include "G4VisFilterManager.hh"
#include "G4VTrajectoryModel.hh"
#include "G4TrajectoryDrawByCharge.hh"
#include "Randomize.hh"
#include "G4RunManager.hh"
#include "G4RunManagerFactory.hh"
#include "G4EventManager.hh"
#include "G4Run.hh"
#include "G4Event.hh"
#include <map>
#include <set>
#include <vector>
#include <sstream>
#include <tools/histo/h1d>
#include <tools/histo/h2d>

Go to the source code of this file.

Macros

#define G4warn   G4cout
 
#define TOOLS_COLORS_STAT(name, r, g, b)   G4Colour::AddToMap(#name, G4Colour(r,g,b));
 

Macro Definition Documentation

◆ G4warn

#define G4warn   G4cout

Definition at line 94 of file G4VisManager.cc.

◆ TOOLS_COLORS_STAT

#define TOOLS_COLORS_STAT (   name,
  r,
  g,
 
)    G4Colour::AddToMap(#name, G4Colour(r,g,b));