Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4OpenGLImmediateWin32Viewer.cc
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28//
29// Class G4OpenGLImmediateWin32Viewer : a class derived from G4OpenGLWin32Viewer and
30// G4OpenGLImmediateViewer.
31
34
35#include "G4ios.hh"
36
39 const G4String& name):
40G4OpenGLViewer (sceneHandler),
41G4OpenGLWin32Viewer (sceneHandler),
42G4OpenGLImmediateViewer (sceneHandler),
43G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name) {
44
45 if (fViewId < 0) return; // In case error in base class instantiation.
46}
47
49
50// ensure a suitable window was found
51
55
56 // If a double buffer context has been forced upon us, ignore the
57 // back buffer for this OpenGLImmediate view.
58 glDrawBuffer (GL_FRONT);
59
60 // clear the buffers and window.
61 ClearView ();
62 FinishView ();
63
64 glDepthFunc (GL_LEQUAL);
65 glDepthMask (GL_TRUE);
66}
67
69
70 // If a double buffer context has been forced upon us, ignore the
71 // back buffer for this OpenGLImmediate view.
72 glDrawBuffer (GL_FRONT);
73
75
76 glViewport (0, 0, getWinWidth(), getWinHeight());
77
78 if(style!=G4ViewParameters::hlr &&
80
83 ProcessView ();
84 glFlush ();
85
87
88 }
89
90 NeedKernelVisit (); // Always need to visit G4 kernel.
91 ProcessView ();
92 FinishView ();
93
94}
95
96//////////////////////////////////////////////////////////////////////////////
98)
99//////////////////////////////////////////////////////////////////////////////
100//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
101{
102 if(!fHDC) return;
103
104 glFlush ();
105
106 // Empty the Windows message queue :
107 MSG event;
108 while ( ::PeekMessage(&event, NULL, 0, 0, PM_REMOVE) ) {
109 ::TranslateMessage(&event);
110 ::DispatchMessage (&event);
111 }
112}
G4OpenGLImmediateWin32Viewer(G4OpenGLImmediateSceneHandler &scene, const G4String &name="")
void FinishView()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
virtual void CreateFontLists()
unsigned int getWinHeight() const
unsigned int getWinWidth() const
void HaloingSecondPass()
virtual void CreateMainWindow()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
void CreateGLWin32Context()
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
const G4ViewParameters & GetViewParameters() const
void NeedKernelVisit()
Definition: G4VViewer.cc:80
G4int fViewId
Definition: G4VViewer.hh:217
DrawingStyle GetDrawingStyle() const