Geant4 11.1.1
Toolkit for the simulation of the passage of particles through matter
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G4StatMFChannel.hh
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27//
28// Hadronic Process: Nuclear De-excitations
29// by V. Lara
30
31#ifndef G4StatMFChannel_h
32#define G4StatMFChannel_h 1
33
34#include <deque>
35
36#include "G4StatMFParameters.hh"
37#include "G4StatMFFragment.hh"
38
39
41
42public:
43 // Default Constructor
45
46 // Destructor
48
49private:
50
51 // Copy constructor
52 G4StatMFChannel(const G4StatMFChannel & right);
53
54 // operators
55 G4StatMFChannel & operator=(const G4StatMFChannel & right);
56
57 G4bool operator==(const G4StatMFChannel & right) const;
58 G4bool operator!=(const G4StatMFChannel & right) const;
59
60public:
61
63
64 inline size_t GetMultiplicity(void) { return _theFragments.size();}
65
66 // Return false if there is some unphysical fragment
68
70
72
74
75private:
76
77 // This method calculates asymptotic fragments momenta.
78 void CoulombImpulse(G4int anA, G4int anZ, G4double T);
79
80 void PlaceFragments(G4int anA);
81
82 void SolveEqOfMotion(G4int anA, G4int anZ, G4double T);
83
84 // Calculates fragments momentum components at the breakup instant.
85 // Fragment kinetic energies will be calculated according to the
86 // Boltzamann distribution at given temperature.
87 void FragmentsMomenta(G4int NF, G4int idx, G4double T);
88
89 // Rotates a 3-vector P to close momentum triangle Pa + V + P = 0
90 G4ThreeVector RotateMomentum(G4ThreeVector Pa, G4ThreeVector V,
92
93private:
94
95 std::deque<G4StatMFFragment*> _theFragments;
96
97 G4int _NumOfNeutralFragments;
98
99 G4int _NumOfChargedFragments;
100
101 struct DeleteFragment
102 {
103 template<typename T>
104 void operator()(const T* ptr) const
105 {
106 delete ptr;
107 }
108 };
109
110};
111
112#endif
113
114
115
116
117
118
119
std::vector< G4Fragment * > G4FragmentVector
Definition: G4Fragment.hh:65
double G4double
Definition: G4Types.hh:83
bool G4bool
Definition: G4Types.hh:86
int G4int
Definition: G4Types.hh:85
const G4int Z[17]
const G4double A[17]
G4double GetFragmentsCoulombEnergy(void)
G4bool CheckFragments(void)
G4double GetFragmentsEnergy(G4double T) const
void CreateFragment(G4int A, G4int Z)
size_t GetMultiplicity(void)
G4FragmentVector * GetFragments(G4int anA, G4int anZ, G4double T)